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Add client-based MoveZone methods.
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@@ -91,6 +91,9 @@ public:
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uint32 GetBindZoneID(int index);
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void MovePC(int zone, float x, float y, float z, float heading);
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void MovePCInstance(int zone, int instance, float x, float y, float z, float heading);
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void MoveZone(const char *zone_short_name);
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void MoveZoneGroup(const char *zone_short_name);
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void MoveZoneRaid(const char *zone_short_name);
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void ChangeLastName(const char *in);
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int GetFactionLevel(uint32 char_id, uint32 npc_id, uint32 race, uint32 class_, uint32 deity, uint32 faction, Lua_NPC npc);
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void SetFactionLevel(uint32 char_id, uint32 npc_id, int char_class, int char_race, int char_deity);
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