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[Quest API] Add GetConsiderColor() to Perl/Lua (#4253)
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+20
-20
@@ -146,25 +146,25 @@ uint64 Client::CalcEXP(uint8 consider_level, bool ignore_modifiers) {
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if (RuleB(Character,UseXPConScaling)) {
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if (consider_level != 0xFF) {
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switch (consider_level) {
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case CON_GRAY:
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case ConsiderColor::Gray:
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in_add_exp = 0;
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return 0;
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case CON_GREEN:
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case ConsiderColor::Green:
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in_add_exp = in_add_exp * RuleI(Character, GreenModifier) / 100;
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break;
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case CON_LIGHTBLUE:
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case ConsiderColor::LightBlue:
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in_add_exp = in_add_exp * RuleI(Character, LightBlueModifier) / 100;
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break;
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case CON_BLUE:
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case ConsiderColor::DarkBlue:
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in_add_exp = in_add_exp * RuleI(Character, BlueModifier) / 100;
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break;
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case CON_WHITE:
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case ConsiderColor::White:
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in_add_exp = in_add_exp * RuleI(Character, WhiteModifier) / 100;
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break;
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case CON_YELLOW:
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case ConsiderColor::Yellow:
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in_add_exp = in_add_exp * RuleI(Character, YellowModifier) / 100;
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break;
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case CON_RED:
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case ConsiderColor::Red:
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in_add_exp = in_add_exp * RuleI(Character, RedModifier) / 100;
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break;
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}
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@@ -222,22 +222,22 @@ float static GetConLevelModifierPercent(uint8 conlevel)
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{
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switch (conlevel)
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{
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case CON_GREEN:
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case ConsiderColor::Green:
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return (float)RuleI(Character, GreenModifier) / 100;
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break;
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case CON_LIGHTBLUE:
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case ConsiderColor::LightBlue:
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return (float)RuleI(Character, LightBlueModifier) / 100;
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break;
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case CON_BLUE:
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case ConsiderColor::DarkBlue:
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return (float)RuleI(Character, BlueModifier) / 100;
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break;
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case CON_WHITE:
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case ConsiderColor::White:
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return (float)RuleI(Character, WhiteModifier) / 100;
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break;
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case CON_YELLOW:
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case ConsiderColor::Yellow:
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return (float)RuleI(Character, YellowModifier) / 100;
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break;
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case CON_RED:
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case ConsiderColor::Red:
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return (float)RuleI(Character, RedModifier) / 100;
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break;
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default:
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@@ -249,7 +249,7 @@ void Client::CalculateNormalizedAAExp(uint64 &add_aaxp, uint8 conlevel, bool res
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{
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// Functionally this is the same as having the case in the switch, but this is
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// cleaner to read.
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if (CON_GRAY == conlevel || resexp)
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if (ConsiderColor::Gray == conlevel || resexp)
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{
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add_aaxp = 0;
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return;
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@@ -325,7 +325,7 @@ void Client::CalculateStandardAAExp(uint64 &add_aaxp, uint8 conlevel, bool resex
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void Client::CalculateLeadershipExp(uint64 &add_exp, uint8 conlevel)
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{
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if (IsLeadershipEXPOn() && (conlevel == CON_BLUE || conlevel == CON_WHITE || conlevel == CON_YELLOW || conlevel == CON_RED))
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if (IsLeadershipEXPOn() && (conlevel == ConsiderColor::DarkBlue || conlevel == ConsiderColor::White || conlevel == ConsiderColor::Yellow || conlevel == ConsiderColor::Red))
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{
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add_exp = static_cast<uint64>(static_cast<float>(add_exp) * 0.8f);
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@@ -627,7 +627,7 @@ void Client::SetEXP(uint64 set_exp, uint64 set_aaxp, bool isrezzexp) {
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if (membercount > 1) {
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if (RuleI(Character, ShowExpValues) > 0) {
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Message(Chat::Experience, "You have gained %s party experience! %s", exp_amount_message.c_str(), exp_percent_message.c_str());
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} else if (zone->IsHotzone()) {
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} else if (zone->IsHotzone()) {
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Message(Chat::Experience, "You gain party experience (with a bonus)!");
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} else {
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MessageString(Chat::Experience, GAIN_GROUPXP);
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@@ -635,7 +635,7 @@ void Client::SetEXP(uint64 set_exp, uint64 set_aaxp, bool isrezzexp) {
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} else if (IsRaidGrouped()) {
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if (RuleI(Character, ShowExpValues) > 0) {
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Message(Chat::Experience, "You have gained %s raid experience! %s", exp_amount_message.c_str(), exp_percent_message.c_str());
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} else if (zone->IsHotzone()) {
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} else if (zone->IsHotzone()) {
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Message(Chat::Experience, "You gained raid experience (with a bonus)!");
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} else {
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MessageString(Chat::Experience, GAIN_RAIDEXP);
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@@ -643,7 +643,7 @@ void Client::SetEXP(uint64 set_exp, uint64 set_aaxp, bool isrezzexp) {
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} else {
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if (RuleI(Character, ShowExpValues) > 0) {
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Message(Chat::Experience, "You have gained %s experience! %s", exp_amount_message.c_str(), exp_percent_message.c_str());
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} else if (zone->IsHotzone()) {
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} else if (zone->IsHotzone()) {
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Message(Chat::Experience, "You gain experience (with a bonus)!");
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} else {
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MessageString(Chat::Experience, GAIN_XP);
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@@ -1158,7 +1158,7 @@ void Group::SplitExp(const uint64 exp, Mob* other) {
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}
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const uint8 consider_level = Mob::GetLevelCon(highest_level, other->GetLevel());
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if (consider_level == CON_GRAY) {
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if (consider_level == ConsiderColor::Gray) {
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return;
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}
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@@ -1204,7 +1204,7 @@ void Raid::SplitExp(const uint64 exp, Mob* other) {
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raid_experience = static_cast<uint64>(static_cast<float>(raid_experience) * RuleR(Character, FinalRaidExpMultiplier));
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const auto consider_level = Mob::GetLevelCon(highest_level, other->GetLevel());
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if (consider_level == CON_GRAY) {
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if (consider_level == ConsiderColor::Gray) {
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return;
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}
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