[Commands] Add #clearxtargets Command (#3833)

# Perl
- Add `$client->ClearXTargets()`.

# Lua
- Add `client:ClearXTargets()`.

# Notes
- Add `#clearxtargets` command for players.
- Allows operators/players to clear their XTargets if something get stuck on it.
This commit is contained in:
Alex King
2024-01-06 23:18:21 -05:00
committed by GitHub
parent 122fe398b4
commit 99d2e3a8b1
10 changed files with 95 additions and 2 deletions
+7
View File
@@ -3252,6 +3252,12 @@ bool Lua_Client::HasItemOnCorpse(uint32 item_id)
return self->HasItemOnCorpse(item_id);
}
void Lua_Client::ClearXTargets()
{
Lua_Safe_Call_Void();
self->ClearXTargets();
}
luabind::scope lua_register_client() {
return luabind::class_<Lua_Client, Lua_Mob>("Client")
.def(luabind::constructor<>())
@@ -3323,6 +3329,7 @@ luabind::scope lua_register_client() {
.def("ClearCompassMark",(void(Lua_Client::*)(void))&Lua_Client::ClearCompassMark)
.def("ClearAccountFlag", (void(Lua_Client::*)(const std::string&))&Lua_Client::ClearAccountFlag)
.def("ClearPEQZoneFlag", (void(Lua_Client::*)(uint32))&Lua_Client::ClearPEQZoneFlag)
.def("ClearXTargets", (void(Lua_Client::*)(void))&Lua_Client::ClearXTargets)
.def("ClearZoneFlag", (void(Lua_Client::*)(uint32))&Lua_Client::ClearZoneFlag)
.def("Connected", (bool(Lua_Client::*)(void))&Lua_Client::Connected)
.def("CountAugmentEquippedByID", (int(Lua_Client::*)(uint32))&Lua_Client::CountAugmentEquippedByID)