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Add Mob/Client CheckDualWield functions
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@@ -166,6 +166,7 @@ public:
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void CommonOutgoingHitSuccess(Mob* defender, int32 &damage, SkillUseTypes skillInUse);
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void CommonBreakInvisible();
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bool HasDied();
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virtual bool CheckDualWield();
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//Appearance
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void SendLevelAppearance();
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