Add Mob/Client CheckDualWield functions

This commit is contained in:
Michael Cook (mackal)
2015-07-05 00:45:46 -04:00
parent 8d3d3d2af2
commit 99620f8535
4 changed files with 31 additions and 9 deletions
+1 -9
View File
@@ -428,16 +428,8 @@ bool Client::Process() {
//you can't see your target
}
else if(auto_attack_target->GetHP() > -10) {
float DualWieldProbability = 0.0f;
int16 Ambidexterity = aabonuses.Ambidexterity + spellbonuses.Ambidexterity + itembonuses.Ambidexterity;
DualWieldProbability = (GetSkill(SkillDualWield) + GetLevel() + Ambidexterity) / 400.0f; // 78.0 max
int16 DWBonus = spellbonuses.DualWieldChance + itembonuses.DualWieldChance;
DualWieldProbability += DualWieldProbability*float(DWBonus)/ 100.0f;
float random = zone->random.Real(0, 1);
CheckIncreaseSkill(SkillDualWield, auto_attack_target, -10);
if (random < DualWieldProbability) { // Max 78% of DW
if (CheckDualWield()) {
ItemInst *wpn = GetInv().GetItem(MainSecondary);
TryWeaponProc(wpn, auto_attack_target, MainSecondary);