[Bug Fix] All NPC classes could stun with kick/only warriors could be stunned (#4273)

* [Bug Fix] All NPC classes could stun with kick/only warriors could be stunned.

* Fix default NPCKickStun value to match existing code

* Remove else and make NPC the default.

* assign stun_level in declaration.
This commit is contained in:
Paul Coene
2024-04-24 17:20:58 -04:00
committed by GitHub
parent 1891c9b6de
commit 99612ba7b3
2 changed files with 8 additions and 2 deletions
+2
View File
@@ -511,6 +511,8 @@ RULE_CATEGORY(Combat)
RULE_REAL(Combat, AERampageMaxDistance, 70, "Max AERampage range (% of max combat distance)")
RULE_INT(Combat, PetBaseCritChance, 0, "Pet base crit chance")
RULE_INT(Combat, NPCBashKickLevel, 6, "The level that NPCcan KICK/BASH")
RULE_INT(Combat, NPCKickStunLevel, 1, "The level that NPC has a chance to stun with kick.")
RULE_INT(Combat, PCKickStunLevel, 56, "The level that PC has a chance to stun with kick.")
RULE_INT(Combat, MeleeCritDifficulty, 8900, "Value against which is rolled to check if a melee crit is triggered. Lower is easier")
RULE_INT(Combat, ArcheryCritDifficulty, 3400, "Value against which is rolled to check if an archery crit is triggered. Lower is easier")
RULE_INT(Combat, ThrowingCritDifficulty, 1100, "Value against which is rolled to check if a throwing crit is triggered. Lower is easier")