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[Commands] Consolidate #lock and #unlock Commands into #serverlock. (#2193)
- Convert the two commands into one command. - Cleanup struct naming.
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@@ -972,8 +972,8 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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break;
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}
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auto slock = (ServerLock_Struct*) pack->pBuffer;
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if (slock->mode >= 1) {
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auto l = (ServerLock_Struct*) pack->pBuffer;
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if (l->is_locked) {
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WorldConfig::LockWorld();
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} else {
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WorldConfig::UnlockWorld();
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@@ -982,24 +982,24 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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if (loginserverlist.Connected()) {
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loginserverlist.SendStatus();
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SendEmoteMessage(
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slock->myname,
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l->character_name,
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0,
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AccountStatus::Player,
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Chat::Red,
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Chat::Yellow,
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fmt::format(
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"World {}.",
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slock->mode ? "locked" : "unlocked"
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l->is_locked ? "locked" : "unlocked"
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).c_str()
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);
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} else {
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SendEmoteMessage(
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slock->myname,
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l->character_name,
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0,
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AccountStatus::Player,
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Chat::Red,
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Chat::Yellow,
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fmt::format(
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"World {}, but login server not connected.",
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slock->mode ? "locked" : "unlocked"
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l->is_locked ? "locked" : "unlocked"
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).c_str()
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);
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}
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