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[Rule] Legacy Compute Defense against modern agi based defense. (#4349)
* [Rule] Legacy Compute Defense against modern agi based defense. In new code, AGI becomes a large contributor to avoidance at low levels, since AGI isn't capped by Level but Defense is A scale factor is implemented for PCs to reduce the effect of AGI at low levels. This isn't applied to NPCs since they can be easily controlled via the Database. * `snake_case` --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
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@@ -614,6 +614,7 @@ RULE_INT(Combat, PCAttackPowerScaling, 100, "Applies scaling to PC Attack Power
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RULE_INT(Combat, PCAccuracyAvoidanceMod2Scale, 100, "Scale Factor for PC Accuracy and Avoidance (Mod2, found on items). Found a value of 100 to make both too strong (75 = x0.75). DEFAULT: 100 to not adjust existing Servers")
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RULE_BOOL(Combat, AllowRaidTargetBlind, false, "Toggle to allow raid targets to be blinded, default is false (Live-like)")
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RULE_BOOL(Combat, RogueBackstabHasteCorrection, false, "Toggle to enable correction for Haste impacting Backstab DPS too much. DEFAULT: false")
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RULE_BOOL(Combat, LegacyComputeDefense, false, "Trim AGI Scaling of defense mostly for lower levels to help compensate for the newer agi based defense system. Default: False")
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RULE_CATEGORY_END()
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RULE_CATEGORY(NPC)
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