Simplify log calls

This commit is contained in:
Akkadius
2019-09-01 21:04:58 -05:00
parent d3803045bc
commit 98cbb7d781
21 changed files with 113 additions and 135 deletions
+1 -1
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@@ -57,7 +57,7 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
PetRecord record;
if (!database.GetPoweredPetEntry(spells[spell_id].teleport_zone, act_power, &record))
{
Log(Logs::General, Logs::Error, "Unknown swarm pet spell id: %d, check pets table", spell_id);
LogError("Unknown swarm pet spell id: {}, check pets table", spell_id);
Message(Chat::Red, "Unable to find data for pet %s", spells[spell_id].teleport_zone);
return;
}
+1 -1
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@@ -559,7 +559,7 @@ bool Client::Process() {
if (client_state != CLIENT_LINKDEAD && !eqs->CheckState(ESTABLISHED)) {
OnDisconnect(true);
Log(Logs::General, Logs::ZoneServer, "Client linkdead: %s", name);
LogInfo("Client linkdead: {}", name);
if (Admin() > 100) {
if (GetMerc()) {
+2 -2
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@@ -5819,7 +5819,7 @@ void command_time(Client *c, const Seperator *sep)
}
c->Message(Chat::Red, "Setting world time to %s:%i (Timezone: 0)...", sep->arg[1], minutes);
zone->SetTime(atoi(sep->arg[1])+1, minutes);
Log(Logs::General, Logs::ZoneServer, "%s :: Setting world time to %s:%i (Timezone: 0)...", c->GetCleanName(), sep->arg[1], minutes);
LogInfo("{} :: Setting world time to {}:{} (Timezone: 0)...", c->GetCleanName(), sep->arg[1], minutes);
}
else {
c->Message(Chat::Red, "To set the Time: #time HH [MM]");
@@ -5834,7 +5834,7 @@ void command_time(Client *c, const Seperator *sep)
zone->zone_time.getEQTimeZoneMin()
);
c->Message(Chat::Red, "It is now %s.", timeMessage);
Log(Logs::General, Logs::ZoneServer, "Current Time is: %s", timeMessage);
LogInfo("Current Time is: {}", timeMessage);
}
}
+30 -30
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@@ -145,7 +145,7 @@ int main(int argc, char** argv) {
QServ = new QueryServ;
Log(Logs::General, Logs::ZoneServer, "Loading server configuration..");
LogInfo("Loading server configuration..");
if (!ZoneConfig::LoadConfig()) {
Log(Logs::General, Logs::Error, "Loading server configuration failed.");
return 1;
@@ -225,7 +225,7 @@ int main(int argc, char** argv) {
worldserver.SetLauncherName("NONE");
}
Log(Logs::General, Logs::ZoneServer, "Connecting to MySQL... ");
LogInfo("Connecting to MySQL... ");
if (!database.Connect(
Config->DatabaseHost.c_str(),
Config->DatabaseUsername.c_str(),
@@ -255,7 +255,7 @@ int main(int argc, char** argv) {
_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
#endif
Log(Logs::General, Logs::ZoneServer, "CURRENT_VERSION: %s", CURRENT_VERSION);
LogInfo("CURRENT_VERSION: {}", CURRENT_VERSION);
/*
* Setup nice signal handlers
@@ -275,102 +275,102 @@ int main(int argc, char** argv) {
}
#endif
Log(Logs::General, Logs::ZoneServer, "Mapping Incoming Opcodes");
LogInfo("Mapping Incoming Opcodes");
MapOpcodes();
Log(Logs::General, Logs::ZoneServer, "Loading Variables");
LogInfo("Loading Variables");
database.LoadVariables();
std::string hotfix_name;
if (database.GetVariable("hotfix_name", hotfix_name)) {
if (!hotfix_name.empty()) {
Log(Logs::General, Logs::ZoneServer, "Current hotfix in use: '%s'", hotfix_name.c_str());
LogInfo("Current hotfix in use: [{}]", hotfix_name.c_str());
}
}
Log(Logs::General, Logs::ZoneServer, "Loading zone names");
LogInfo("Loading zone names");
database.LoadZoneNames();
Log(Logs::General, Logs::ZoneServer, "Loading items");
LogInfo("Loading items");
if (!database.LoadItems(hotfix_name)) {
Log(Logs::General, Logs::Error, "Loading items FAILED!");
Log(Logs::General, Logs::Error, "Failed. But ignoring error and going on...");
}
Log(Logs::General, Logs::ZoneServer, "Loading npc faction lists");
LogInfo("Loading npc faction lists");
if (!database.LoadNPCFactionLists(hotfix_name)) {
Log(Logs::General, Logs::Error, "Loading npcs faction lists FAILED!");
return 1;
}
Log(Logs::General, Logs::ZoneServer, "Loading loot tables");
LogInfo("Loading loot tables");
if (!database.LoadLoot(hotfix_name)) {
Log(Logs::General, Logs::Error, "Loading loot FAILED!");
return 1;
}
Log(Logs::General, Logs::ZoneServer, "Loading skill caps");
LogInfo("Loading skill caps");
if (!database.LoadSkillCaps(std::string(hotfix_name))) {
Log(Logs::General, Logs::Error, "Loading skill caps FAILED!");
return 1;
}
Log(Logs::General, Logs::ZoneServer, "Loading spells");
LogInfo("Loading spells");
if (!database.LoadSpells(hotfix_name, &SPDAT_RECORDS, &spells)) {
Log(Logs::General, Logs::Error, "Loading spells FAILED!");
return 1;
}
Log(Logs::General, Logs::ZoneServer, "Loading base data");
LogInfo("Loading base data");
if (!database.LoadBaseData(hotfix_name)) {
Log(Logs::General, Logs::Error, "Loading base data FAILED!");
return 1;
}
Log(Logs::General, Logs::ZoneServer, "Loading guilds");
LogInfo("Loading guilds");
guild_mgr.LoadGuilds();
Log(Logs::General, Logs::ZoneServer, "Loading factions");
LogInfo("Loading factions");
database.LoadFactionData();
Log(Logs::General, Logs::ZoneServer, "Loading titles");
LogInfo("Loading titles");
title_manager.LoadTitles();
Log(Logs::General, Logs::ZoneServer, "Loading tributes");
LogInfo("Loading tributes");
database.LoadTributes();
Log(Logs::General, Logs::ZoneServer, "Loading corpse timers");
LogInfo("Loading corpse timers");
database.GetDecayTimes(npcCorpseDecayTimes);
Log(Logs::General, Logs::ZoneServer, "Loading profanity list");
LogInfo("Loading profanity list");
if (!EQEmu::ProfanityManager::LoadProfanityList(&database))
Log(Logs::General, Logs::Error, "Loading profanity list FAILED!");
Log(Logs::General, Logs::ZoneServer, "Loading commands");
LogInfo("Loading commands");
int retval = command_init();
if (retval<0)
Log(Logs::General, Logs::Error, "Command loading FAILED");
else
Log(Logs::General, Logs::ZoneServer, "%d commands loaded", retval);
LogInfo("{} commands loaded", retval);
//rules:
{
std::string tmp;
if (database.GetVariable("RuleSet", tmp)) {
Log(Logs::General, Logs::ZoneServer, "Loading rule set '%s'", tmp.c_str());
LogInfo("Loading rule set [{}]", tmp.c_str());
if (!RuleManager::Instance()->LoadRules(&database, tmp.c_str(), false)) {
Log(Logs::General, Logs::Error, "Failed to load ruleset '%s', falling back to defaults.", tmp.c_str());
}
}
else {
if (!RuleManager::Instance()->LoadRules(&database, "default", false)) {
Log(Logs::General, Logs::ZoneServer, "No rule set configured, using default rules");
LogInfo("No rule set configured, using default rules");
}
else {
Log(Logs::General, Logs::ZoneServer, "Loaded default rule set 'default'", tmp.c_str());
LogInfo("Loaded default rule set 'default'");
}
}
EQEmu::InitializeDynamicLookups();
Log(Logs::General, Logs::ZoneServer, "Initialized dynamic dictionary entries");
LogInfo("Initialized dynamic dictionary entries");
}
#ifdef BOTS
@@ -407,7 +407,7 @@ int main(int argc, char** argv) {
#endif
//now we have our parser, load the quests
Log(Logs::General, Logs::ZoneServer, "Loading quests");
LogInfo("Loading quests");
parse->ReloadQuests();
worldserver.Connect();
@@ -420,7 +420,7 @@ int main(int argc, char** argv) {
#endif
#endif
if (!strlen(zone_name) || !strcmp(zone_name, ".")) {
Log(Logs::General, Logs::ZoneServer, "Entering sleep mode");
LogInfo("Entering sleep mode");
}
else if (!Zone::Bootup(database.GetZoneID(zone_name), instance_id, true)) {
Log(Logs::General, Logs::Error, "Zone Bootup failed :: Zone::Bootup");
@@ -478,7 +478,7 @@ int main(int argc, char** argv) {
* EQStreamManager
*/
if (!eqsf_open && Config->ZonePort != 0) {
Log(Logs::General, Logs::ZoneServer, "Starting EQ Network server on port %d", Config->ZonePort);
LogInfo("Starting EQ Network server on port {}", Config->ZonePort);
EQStreamManagerInterfaceOptions opts(Config->ZonePort, false, RuleB(Network, CompressZoneStream));
opts.daybreak_options.resend_delay_ms = RuleI(Network, ResendDelayBaseMS);
@@ -607,7 +607,7 @@ int main(int argc, char** argv) {
bot_command_deinit();
#endif
safe_delete(parse);
Log(Logs::General, Logs::ZoneServer, "Proper zone shutdown complete.");
LogInfo("Proper zone shutdown complete.");
LogSys.CloseFileLogs();
return 0;
}
@@ -623,7 +623,7 @@ void Shutdown()
{
Zone::Shutdown(true);
RunLoops = false;
Log(Logs::General, Logs::ZoneServer, "Shutting down...");
LogInfo("Shutting down...");
LogSys.CloseFileLogs();
}
+1 -1
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@@ -1050,7 +1050,7 @@ int QuestParserCollection::DispatchEventSpell(QuestEventID evt, NPC* npc, Client
void QuestParserCollection::LoadPerlEventExportSettings(PerlEventExportSettings* perl_event_export_settings) {
Log(Logs::General, Logs::ZoneServer, "Loading Perl Event Export Settings...");
LogInfo("Loading Perl Event Export Settings...");
/* Write Defaults First (All Enabled) */
for (int i = 0; i < _LargestEventID; i++){
+8 -8
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@@ -816,12 +816,12 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
(eq_time.hour >= 13) ? "pm" : "am"
);
Log(Logs::General, Logs::ZoneServer, "Time Broadcast Packet: %s", time_message);
LogInfo("Time Broadcast Packet: {}", time_message);
zone->SetZoneHasCurrentTime(true);
}
if (zone && zone->is_zone_time_localized) {
Log(Logs::General, Logs::ZoneServer, "Received request to sync time from world, but our time is localized currently");
LogInfo("Received request to sync time from world, but our time is localized currently");
}
break;
}
@@ -1942,32 +1942,32 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
case ServerOP_ChangeSharedMem:
{
std::string hotfix_name = std::string((char*)pack->pBuffer);
Log(Logs::General, Logs::ZoneServer, "Loading items");
LogInfo("Loading items");
if (!database.LoadItems(hotfix_name)) {
Log(Logs::General, Logs::Error, "Loading items FAILED!");
}
Log(Logs::General, Logs::ZoneServer, "Loading npc faction lists");
LogInfo("Loading npc faction lists");
if (!database.LoadNPCFactionLists(hotfix_name)) {
Log(Logs::General, Logs::Error, "Loading npcs faction lists FAILED!");
}
Log(Logs::General, Logs::ZoneServer, "Loading loot tables");
LogInfo("Loading loot tables");
if (!database.LoadLoot(hotfix_name)) {
Log(Logs::General, Logs::Error, "Loading loot FAILED!");
}
Log(Logs::General, Logs::ZoneServer, "Loading skill caps");
LogInfo("Loading skill caps");
if (!database.LoadSkillCaps(std::string(hotfix_name))) {
Log(Logs::General, Logs::Error, "Loading skill caps FAILED!");
}
Log(Logs::General, Logs::ZoneServer, "Loading spells");
LogInfo("Loading spells");
if (!database.LoadSpells(hotfix_name, &SPDAT_RECORDS, &spells)) {
Log(Logs::General, Logs::Error, "Loading spells FAILED!");
}
Log(Logs::General, Logs::ZoneServer, "Loading base data");
LogInfo("Loading base data");
if (!database.LoadBaseData(hotfix_name)) {
Log(Logs::General, Logs::Error, "Loading base data FAILED!");
}
+3 -3
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@@ -1459,7 +1459,7 @@ void Zone::StartShutdownTimer(uint32 set_time) {
set_time = static_cast<uint32>(database.getZoneShutDownDelay(GetZoneID(), GetInstanceVersion()));
}
autoshutdown_timer.SetTimer(set_time);
Log(Logs::General, Logs::ZoneServer, "Zone::StartShutdownTimer set to %u", set_time);
LogInfo("Zone::StartShutdownTimer set to {}", set_time);
}
Log(Logs::Detail, Logs::ZoneServer,
@@ -1606,7 +1606,7 @@ void Zone::SetTime(uint8 hour, uint8 minute, bool update_world /*= true*/)
/* By Default we update worlds time, but we can optionally no update world which updates the rest of the zone servers */
if (update_world){
Log(Logs::General, Logs::ZoneServer, "Setting master time on world server to: %d:%d (%d)\n", hour, minute, (int)eq_time_of_day->start_realtime);
LogInfo("Setting master time on world server to: {}:{} ({})\n", hour, minute, (int)eq_time_of_day->start_realtime);
worldserver.SendPacket(pack);
/* Set Time Localization Flag */
@@ -1615,7 +1615,7 @@ void Zone::SetTime(uint8 hour, uint8 minute, bool update_world /*= true*/)
/* When we don't update world, we are localizing ourselves, we become disjointed from normal syncs and set time locally */
else{
Log(Logs::General, Logs::ZoneServer, "Setting zone localized time...");
LogInfo("Setting zone localized time...");
zone->zone_time.SetCurrentEQTimeOfDay(eq_time_of_day->start_eqtime, eq_time_of_day->start_realtime);
auto outapp = new EQApplicationPacket(OP_TimeOfDay, sizeof(TimeOfDay_Struct));