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https://github.com/EQEmu/Server.git
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Merge branch 'master' into raycast
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+26
-24
@@ -3016,6 +3016,7 @@ void EntityList::AddHealAggro(Mob *target, Mob *caster, uint16 thedam)
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{
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NPC *cur = nullptr;
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uint16 count = 0;
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std::list<NPC *> npc_sub_list;
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auto it = npc_list.begin();
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while (it != npc_list.end()) {
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cur = it->second;
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@@ -3025,11 +3026,13 @@ void EntityList::AddHealAggro(Mob *target, Mob *caster, uint16 thedam)
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continue;
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}
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if (!cur->IsMezzed() && !cur->IsStunned() && !cur->IsFeared()) {
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npc_sub_list.push_back(cur);
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++count;
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}
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++it;
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}
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if (thedam > 1) {
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if (count > 0)
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thedam /= count;
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@@ -3039,32 +3042,26 @@ void EntityList::AddHealAggro(Mob *target, Mob *caster, uint16 thedam)
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}
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cur = nullptr;
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it = npc_list.begin();
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while (it != npc_list.end()) {
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cur = it->second;
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if (!cur->CheckAggro(target)) {
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++it;
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continue;
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}
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auto sit = npc_sub_list.begin();
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while (sit != npc_sub_list.end()) {
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cur = *sit;
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if (!cur->IsMezzed() && !cur->IsStunned() && !cur->IsFeared()) {
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if (cur->IsPet()) {
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if (caster) {
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if (cur->CheckAggro(caster)) {
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cur->AddToHateList(caster, thedam);
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}
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if (cur->IsPet()) {
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if (caster) {
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if (cur->CheckAggro(caster)) {
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cur->AddToHateList(caster, thedam);
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}
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} else {
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if (caster) {
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if (cur->CheckAggro(caster)) {
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cur->AddToHateList(caster, thedam);
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} else {
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cur->AddToHateList(caster, thedam * 0.33);
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}
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}
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} else {
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if (caster) {
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if (cur->CheckAggro(caster)) {
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cur->AddToHateList(caster, thedam);
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} else {
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cur->AddToHateList(caster, thedam * 0.33);
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}
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}
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}
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++it;
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++sit;
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}
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}
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@@ -3418,9 +3415,14 @@ void EntityList::ReloadAllClientsTaskState(int TaskID)
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bool EntityList::IsMobInZone(Mob *who)
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{
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auto it = mob_list.find(who->GetID());
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if (it != mob_list.end())
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return who == it->second;
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//We don't use mob_list.find(who) because this code needs to be able to handle dangling pointers for the quest code.
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auto it = mob_list.begin();
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while(it != mob_list.end()) {
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if(it->second == who) {
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return true;
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}
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++it;
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}
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return false;
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}
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