Merge branch 'master' into raycast

This commit is contained in:
KimLS
2014-04-27 14:36:05 -07:00
96 changed files with 3391 additions and 745 deletions
+35 -4
View File
@@ -513,6 +513,14 @@ bool Mob::IsAttackAllowed(Mob *target, bool isSpellAttack)
else if(our_owner && our_owner == target)
return false;
// invalidate for swarm pets for later on if their owner is a corpse
if (IsNPC() && CastToNPC()->GetSwarmInfo() && our_owner &&
our_owner->IsCorpse() && !our_owner->IsPlayerCorpse())
our_owner = nullptr;
if (target->IsNPC() && target->CastToNPC()->GetSwarmInfo() && target_owner &&
target_owner->IsCorpse() && !target_owner->IsPlayerCorpse())
target_owner = nullptr;
//cannot hurt untargetable mobs
bodyType bt = target->GetBodyType();
@@ -1196,14 +1204,21 @@ void Mob::ClearFeignMemory() {
bool Mob::PassCharismaCheck(Mob* caster, Mob* spellTarget, uint16 spell_id) {
/*
Charm formula is correct based on over 50 hours of personal live parsing - Kayen
Charisma ONLY effects the initial resist check when charm is cast with 10 CHA = -1 Resist mod up to 255 CHA (min ~ 75 CHA)
Charisma DOES NOT extend charm durations.
Base effect value of charm spells in the spell file DOES NOT effect duration OR resist rate (unclear if does anything)
Charm has a lower limit of 5% chance to break per tick, regardless of resist modifiers / level difference.
*/
if(!caster) return false;
if(spells[spell_id].ResistDiff <= -600)
return true;
//Applies additional Charisma bonus to resist rate
float resist_check = ResistSpell(spells[spell_id].resisttype, spell_id, caster,0,0,1);
float resist_check = 0;
if(IsCharmSpell(spell_id)) {
if (spells[spell_id].powerful_flag == -1) //If charm spell has this set(-1), it can not break till end of duration.
@@ -1213,8 +1228,13 @@ bool Mob::PassCharismaCheck(Mob* caster, Mob* spellTarget, uint16 spell_id) {
if (MakeRandomInt(0, 99) > RuleI(Spells, CharmBreakCheckChance))
return true;
if (RuleB(Spells, CharismaCharmDuration))
resist_check = ResistSpell(spells[spell_id].resisttype, spell_id, caster,0,0,true,true);
else
resist_check = ResistSpell(spells[spell_id].resisttype, spell_id, caster, 0,0, false, true);
//2: The mob makes a resistance check against the charm
if (resist_check == 100)
if (resist_check == 100)
return true;
else
@@ -1234,6 +1254,9 @@ bool Mob::PassCharismaCheck(Mob* caster, Mob* spellTarget, uint16 spell_id) {
else
{
// Assume this is a harmony/pacify spell
// If 'Lull' spell resists, do a second resist check with a charisma modifier AND regular resist checks. If resists agian you gain aggro.
resist_check = ResistSpell(spells[spell_id].resisttype, spell_id, caster, true);
if (resist_check == 100)
return true;
}
@@ -1241,3 +1264,11 @@ bool Mob::PassCharismaCheck(Mob* caster, Mob* spellTarget, uint16 spell_id) {
return false;
}
void Mob::RogueEvade(Mob *other)
{
int amount = other->GetHateAmount(this) - (GetLevel() * 13);
other->SetHate(this, std::max(1, amount));
return;
}