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[Rule] Allow GMs to silently summon (#3910)
* [Rule] Allow GMs to silently summon Disable to silently summon players with #summon. Converted SummonPC to a MessageString * Implementing an automatic detection of gm hidden mode and silent summoning.
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@@ -112,14 +112,15 @@ enum { //scribing argument to MemorizeSpell
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//Modes for the zoning state of the client.
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typedef enum {
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ZoneToSafeCoords, // Always send ZonePlayerToBind_Struct to client: Succor/Evac
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GMSummon, // Always send ZonePlayerToBind_Struct to client: Only a GM Summon
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ZoneToBindPoint, // Always send ZonePlayerToBind_Struct to client: Death Only
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ZoneSolicited, // Always send ZonePlayerToBind_Struct to client: Portal, Translocate, Evac spells that have a x y z coord in the spell data
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ZoneToSafeCoords, // Always send ZonePlayerToBind_Struct to client: Succor/Evac
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GMSummon, // Always send ZonePlayerToBind_Struct to client: Only a GM Summon
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GMHiddenSummon, // Always send ZonePlayerToBind_Struct to client silently: Only a GM Summon
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ZoneToBindPoint, // Always send ZonePlayerToBind_Struct to client: Death Only
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ZoneSolicited, // Always send ZonePlayerToBind_Struct to client: Portal, Translocate, Evac spells that have a x y z coord in the spell data
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ZoneUnsolicited,
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GateToBindPoint, // Always send RequestClientZoneChange_Struct to client: Gate spell or Translocate To Bind Point spell
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SummonPC, // In-zone GMMove() always: Call of the Hero spell or some other type of in zone only summons
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Rewind, // Summon to /rewind location.
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GateToBindPoint, // Always send RequestClientZoneChange_Struct to client: Gate spell or Translocate To Bind Point spell
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SummonPC, // In-zone GMMove() always: Call of the Hero spell or some other type of in zone only summons
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Rewind, // Summon to /rewind location.
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EvacToSafeCoords
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} ZoneMode;
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