AA purchasing works

This commit is contained in:
KimLS 2015-06-11 17:04:59 -07:00
parent bad4a94b84
commit 985d969384
3 changed files with 143 additions and 54 deletions

View File

@ -1796,13 +1796,14 @@ void Client::SendAlternateAdvancementPoints() {
int i = 0; int i = 0;
for(auto &aa : zone->aa_abilities) { for(auto &aa : zone->aa_abilities) {
auto ranks = GetAA(aa.second->first_rank_id); uint32 charges = 0;
auto ranks = GetAA(aa.second->first_rank_id, &charges);
if(ranks) { if(ranks) {
AA::Rank *rank = aa.second->GetRankByPointsSpent(ranks); AA::Rank *rank = aa.second->GetRankByPointsSpent(ranks);
if(rank) { if(rank) {
aa2->aa_list[i].AA = rank->id; aa2->aa_list[i].AA = rank->id;
aa2->aa_list[i].value = ranks; aa2->aa_list[i].value = ranks;
aa2->aa_list[i].charges = 0; // todo send charges aa2->aa_list[i].charges = charges;
i++; i++;
} }
} }
@ -1815,6 +1816,65 @@ void Client::SendAlternateAdvancementPoints() {
} }
void Client::PurchaseAlternateAdvancementRank(int rank_id) { void Client::PurchaseAlternateAdvancementRank(int rank_id) {
AA::Rank *rank = zone->GetAlternateAdvancementRank(rank_id);
if(!rank) {
return;
}
if(!rank->base_ability) {
return;
}
if(!CanPurchaseAlternateAdvancementRank(rank)) {
return;
}
if(rank->base_ability->charges > 0) {
SetAA(rank_id, rank->current_value, rank->base_ability->charges);
} else {
SetAA(rank_id, rank->current_value, 0);
//if not max then send next aa
if(rank->next) {
SendAlternateAdvancementRank(rank->base_ability->id, rank->next->current_value);
}
}
m_pp.aapoints -= rank->cost;
SaveAA();
SendAlternateAdvancementPoints();
SendAlternateAdvancementStats();
if(rank->prev) {
Message_StringID(15, AA_IMPROVE,
std::to_string(rank->title_sid).c_str(),
std::to_string(rank->prev->current_value).c_str(),
std::to_string(rank->cost).c_str(),
std::to_string(AA_POINTS).c_str());
//QS stuff broke with new aa, todo: fix later
/* QS: Player_Log_AA_Purchases */
// if (RuleB(QueryServ, PlayerLogAAPurchases)){
// std::string event_desc = StringFormat("Ranked AA Purchase :: aa_name:%s aa_id:%i at cost:%i in zoneid:%i instid:%i", aa2->name, aa2->id, real_cost, this->GetZoneID(), this->GetInstanceID());
// QServ->PlayerLogEvent(Player_Log_AA_Purchases, this->CharacterID(), event_desc);
// }
} else {
Message_StringID(15, AA_GAIN_ABILITY,
std::to_string(rank->title_sid).c_str(),
std::to_string(rank->cost).c_str(),
std::to_string(AA_POINTS).c_str());
//QS stuff broke with new aa, todo: fix later
/* QS: Player_Log_AA_Purchases */
// if (RuleB(QueryServ, PlayerLogAAPurchases)){
// std::string event_desc = StringFormat("Initial AA Purchase :: aa_name:%s aa_id:%i at cost:%i in zoneid:%i instid:%i", aa2->name, aa2->id, real_cost, this->GetZoneID(), this->GetInstanceID());
// QServ->PlayerLogEvent(Player_Log_AA_Purchases, this->CharacterID(), event_desc);
// }
}
CalcBonuses();
if(title_manager.IsNewAATitleAvailable(m_pp.aapoints_spent, GetBaseClass()))
NotifyNewTitlesAvailable();
} }
bool ZoneDatabase::LoadAlternateAdvancement(Client *c) { bool ZoneDatabase::LoadAlternateAdvancement(Client *c) {
@ -1872,7 +1932,7 @@ AA::Rank *Zone::GetAlternateAdvancementRank(int rank_id) {
return nullptr; return nullptr;
} }
uint32 Mob::GetAA(uint32 rank_id) const { uint32 Mob::GetAA(uint32 rank_id, uint32 *charges) const {
if(zone) { if(zone) {
AA::Ability *ability = zone->GetAlternateAdvancementAbilityByRank(rank_id); AA::Ability *ability = zone->GetAlternateAdvancementAbilityByRank(rank_id);
if(!ability) if(!ability)
@ -1880,6 +1940,9 @@ uint32 Mob::GetAA(uint32 rank_id) const {
auto iter = aa_ranks.find(ability->id); auto iter = aa_ranks.find(ability->id);
if(iter != aa_ranks.end()) { if(iter != aa_ranks.end()) {
if(charges) {
*charges = iter->second.second;
}
return iter->second.first; return iter->second.first;
} }
} }
@ -1915,10 +1978,6 @@ bool Mob::CanUseAlternateAdvancementRank(AA::Rank *rank) {
return false; return false;
} }
if(!(RuleI(World, ExpansionSettings) & (1 << rank->expansion))) {
return false;
}
// Passive and Active Shroud AAs // Passive and Active Shroud AAs
// For now we skip them // For now we skip them
if(ability->category == 3 || ability->category == 4) { if(ability->category == 3 || ability->category == 4) {
@ -1965,14 +2024,50 @@ bool Mob::CanPurchaseAlternateAdvancementRank(AA::Rank *rank) {
return false; return false;
} }
//check that we have previous rank already if(!(RuleI(World, ExpansionSettings) & (1 << rank->expansion))) {
return false;
}
//check level req
if(rank->level_req > GetLevel()) {
return false;
}
uint32 current_charges = 0;
auto points = GetAA(rank->id, &current_charges);
//check that we are on previous rank already (if exists)
if(rank->prev) { if(rank->prev) {
//rank->prev-> if(points != rank->prev->current_value) {
return false;
}
}
//if expendable only let us purchase if we have no charges already
//not quite sure on how this functions client side atm
//I intend to look into it later to make sure the behavior is right
if(ability->charges > 0 && current_charges > 0) {
return false;
} }
//check prereqs //check prereqs
for(auto &prereq : rank->prereqs) {
AA::Ability *prereq_ability = zone->GetAlternateAdvancementAbility(prereq.aa_id);
//check price if(prereq_ability) {
auto ranks = GetAA(prereq_ability->first_rank_id);
if(ranks < prereq.points) {
return false;
}
}
}
//check price, if client
if(IsClient()) {
if(rank->cost > CastToClient()->GetAAPoints()) {
return false;
}
}
return true; return true;
} }

View File

@ -523,49 +523,43 @@ void Client::ReportConnectingState() {
}; };
} }
bool Client::SaveAA(){ bool Client::SaveAA() {
//aa old std::string dquery;
//int first_entry = 0; std::string iquery;
//std::string rquery; int spentpoints = 0;
///* Save Player AA */ int i = 0;
//int spentpoints = 0; for(auto &rank : aa_ranks) {
//for (int a = 0; a < MAX_PP_AA_ARRAY; a++) { AA::Ability *ability = zone->GetAlternateAdvancementAbility(rank.first);
// uint32 points = aa[a]->value; if(!ability)
// if (points > HIGHEST_AA_VALUE) { continue;
// aa[a]->value = HIGHEST_AA_VALUE;
// points = HIGHEST_AA_VALUE; if(rank.second.first > 0) {
// } AA::Rank *r = ability->GetRankByPointsSpent(rank.second.first);
// if (points > 0) {
// SendAA_Struct* curAA = zone->FindAA(aa[a]->AA - aa[a]->value + 1); if(!r)
// if (curAA) { continue;
// for (int rank = 0; rank<points; rank++) {
// std::map<uint32, AALevelCost_Struct>::iterator RequiredLevel = AARequiredLevelAndCost.find(aa[a]->AA - aa[a]->value + 1 + rank); spentpoints += r->total_cost;
// if (RequiredLevel != AARequiredLevelAndCost.end()) {
// spentpoints += RequiredLevel->second.Cost; if(i == 0) {
// } iquery = StringFormat("INSERT INTO `character_alternate_abilities` (id, slot, aa_id, aa_value, charges)"
// else " VALUES (%u, %u, %u, %u, %u)", character_id, i, ability->first_rank_id, rank.second.first, rank.second.second);
// spentpoints += (curAA->cost + (curAA->cost_inc * rank)); } else {
// } iquery += StringFormat(", (%u, %u, %u, %u, %u)", character_id, i, ability->first_rank_id, rank.second.first, rank.second.second);
// } }
// } i++;
//} }
//m_pp.aapoints_spent = spentpoints + m_epp.expended_aa; }
//int highest = 0;
//for (int a = 0; a < MAX_PP_AA_ARRAY; a++) { m_pp.aapoints_spent = spentpoints + m_epp.expended_aa;
// if (aa[a]->AA > 0) { // those with value 0 will be cleaned up on next load
// if (first_entry != 1){ dquery = StringFormat("DELETE FROM `character_alternate_abilities` WHERE id=%u", character_id);
// rquery = StringFormat("REPLACE INTO `character_alternate_abilities` (id, slot, aa_id, aa_value, charges)" database.QueryDatabase(dquery);
// " VALUES (%u, %u, %u, %u, %u)", character_id, a, aa[a]->AA, aa[a]->value, aa[a]->charges);
// first_entry = 1; if(iquery.length() > 0) {
// } else { database.QueryDatabase(iquery);
// rquery = rquery + StringFormat(", (%u, %u, %u, %u, %u)", character_id, a, aa[a]->AA, aa[a]->value, aa[a]->charges); }
// }
// highest = a;
// }
//}
//auto results = database.QueryDatabase(rquery);
///* This is another part of the hack to clean up holes left by expendable AAs */
//rquery = StringFormat("DELETE FROM `character_alternate_abilities` WHERE `id` = %u AND `slot` > %d", character_id, highest);
return true; return true;
} }

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@ -957,7 +957,7 @@ public:
void Tune_FindAvoidanceByHitChance(Mob* defender, Mob *attacker, float hit_chance, int interval, int max_loop, int acc_override, int Msg = 0); void Tune_FindAvoidanceByHitChance(Mob* defender, Mob *attacker, float hit_chance, int interval, int max_loop, int acc_override, int Msg = 0);
//aa new //aa new
uint32 GetAA(uint32 rank_id) const; uint32 GetAA(uint32 rank_id, uint32 *charges = nullptr) const;
bool SetAA(uint32 rank_id, uint32 new_value, uint32 charges = 0); bool SetAA(uint32 rank_id, uint32 new_value, uint32 charges = 0);
void ClearAAs() { aa_ranks.clear(); } void ClearAAs() { aa_ranks.clear(); }
bool CanUseAlternateAdvancementRank(AA::Rank *rank); bool CanUseAlternateAdvancementRank(AA::Rank *rank);