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AA purchasing works
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-1
@@ -957,7 +957,7 @@ public:
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void Tune_FindAvoidanceByHitChance(Mob* defender, Mob *attacker, float hit_chance, int interval, int max_loop, int acc_override, int Msg = 0);
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//aa new
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uint32 GetAA(uint32 rank_id) const;
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uint32 GetAA(uint32 rank_id, uint32 *charges = nullptr) const;
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bool SetAA(uint32 rank_id, uint32 new_value, uint32 charges = 0);
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void ClearAAs() { aa_ranks.clear(); }
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bool CanUseAlternateAdvancementRank(AA::Rank *rank);
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