AA purchasing works

This commit is contained in:
KimLS
2015-06-11 17:04:59 -07:00
parent bad4a94b84
commit 985d969384
3 changed files with 143 additions and 54 deletions
+37 -43
View File
@@ -523,49 +523,43 @@ void Client::ReportConnectingState() {
};
}
bool Client::SaveAA(){
//aa old
//int first_entry = 0;
//std::string rquery;
///* Save Player AA */
//int spentpoints = 0;
//for (int a = 0; a < MAX_PP_AA_ARRAY; a++) {
// uint32 points = aa[a]->value;
// if (points > HIGHEST_AA_VALUE) {
// aa[a]->value = HIGHEST_AA_VALUE;
// points = HIGHEST_AA_VALUE;
// }
// if (points > 0) {
// SendAA_Struct* curAA = zone->FindAA(aa[a]->AA - aa[a]->value + 1);
// if (curAA) {
// for (int rank = 0; rank<points; rank++) {
// std::map<uint32, AALevelCost_Struct>::iterator RequiredLevel = AARequiredLevelAndCost.find(aa[a]->AA - aa[a]->value + 1 + rank);
// if (RequiredLevel != AARequiredLevelAndCost.end()) {
// spentpoints += RequiredLevel->second.Cost;
// }
// else
// spentpoints += (curAA->cost + (curAA->cost_inc * rank));
// }
// }
// }
//}
//m_pp.aapoints_spent = spentpoints + m_epp.expended_aa;
//int highest = 0;
//for (int a = 0; a < MAX_PP_AA_ARRAY; a++) {
// if (aa[a]->AA > 0) { // those with value 0 will be cleaned up on next load
// if (first_entry != 1){
// rquery = StringFormat("REPLACE INTO `character_alternate_abilities` (id, slot, aa_id, aa_value, charges)"
// " VALUES (%u, %u, %u, %u, %u)", character_id, a, aa[a]->AA, aa[a]->value, aa[a]->charges);
// first_entry = 1;
// } else {
// rquery = rquery + StringFormat(", (%u, %u, %u, %u, %u)", character_id, a, aa[a]->AA, aa[a]->value, aa[a]->charges);
// }
// highest = a;
// }
//}
//auto results = database.QueryDatabase(rquery);
///* This is another part of the hack to clean up holes left by expendable AAs */
//rquery = StringFormat("DELETE FROM `character_alternate_abilities` WHERE `id` = %u AND `slot` > %d", character_id, highest);
bool Client::SaveAA() {
std::string dquery;
std::string iquery;
int spentpoints = 0;
int i = 0;
for(auto &rank : aa_ranks) {
AA::Ability *ability = zone->GetAlternateAdvancementAbility(rank.first);
if(!ability)
continue;
if(rank.second.first > 0) {
AA::Rank *r = ability->GetRankByPointsSpent(rank.second.first);
if(!r)
continue;
spentpoints += r->total_cost;
if(i == 0) {
iquery = StringFormat("INSERT INTO `character_alternate_abilities` (id, slot, aa_id, aa_value, charges)"
" VALUES (%u, %u, %u, %u, %u)", character_id, i, ability->first_rank_id, rank.second.first, rank.second.second);
} else {
iquery += StringFormat(", (%u, %u, %u, %u, %u)", character_id, i, ability->first_rank_id, rank.second.first, rank.second.second);
}
i++;
}
}
m_pp.aapoints_spent = spentpoints + m_epp.expended_aa;
dquery = StringFormat("DELETE FROM `character_alternate_abilities` WHERE id=%u", character_id);
database.QueryDatabase(dquery);
if(iquery.length() > 0) {
database.QueryDatabase(iquery);
}
return true;
}