mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-19 13:28:25 +00:00
AA purchasing works
This commit is contained in:
+105
-10
@@ -1796,13 +1796,14 @@ void Client::SendAlternateAdvancementPoints() {
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int i = 0;
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for(auto &aa : zone->aa_abilities) {
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auto ranks = GetAA(aa.second->first_rank_id);
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uint32 charges = 0;
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auto ranks = GetAA(aa.second->first_rank_id, &charges);
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if(ranks) {
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AA::Rank *rank = aa.second->GetRankByPointsSpent(ranks);
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if(rank) {
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aa2->aa_list[i].AA = rank->id;
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aa2->aa_list[i].value = ranks;
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aa2->aa_list[i].charges = 0; // todo send charges
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aa2->aa_list[i].charges = charges;
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i++;
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}
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}
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@@ -1815,6 +1816,65 @@ void Client::SendAlternateAdvancementPoints() {
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}
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void Client::PurchaseAlternateAdvancementRank(int rank_id) {
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AA::Rank *rank = zone->GetAlternateAdvancementRank(rank_id);
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if(!rank) {
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return;
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}
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if(!rank->base_ability) {
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return;
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}
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if(!CanPurchaseAlternateAdvancementRank(rank)) {
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return;
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}
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if(rank->base_ability->charges > 0) {
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SetAA(rank_id, rank->current_value, rank->base_ability->charges);
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} else {
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SetAA(rank_id, rank->current_value, 0);
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//if not max then send next aa
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if(rank->next) {
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SendAlternateAdvancementRank(rank->base_ability->id, rank->next->current_value);
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}
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}
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m_pp.aapoints -= rank->cost;
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SaveAA();
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SendAlternateAdvancementPoints();
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SendAlternateAdvancementStats();
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if(rank->prev) {
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Message_StringID(15, AA_IMPROVE,
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std::to_string(rank->title_sid).c_str(),
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std::to_string(rank->prev->current_value).c_str(),
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std::to_string(rank->cost).c_str(),
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std::to_string(AA_POINTS).c_str());
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//QS stuff broke with new aa, todo: fix later
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/* QS: Player_Log_AA_Purchases */
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// if (RuleB(QueryServ, PlayerLogAAPurchases)){
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// std::string event_desc = StringFormat("Ranked AA Purchase :: aa_name:%s aa_id:%i at cost:%i in zoneid:%i instid:%i", aa2->name, aa2->id, real_cost, this->GetZoneID(), this->GetInstanceID());
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// QServ->PlayerLogEvent(Player_Log_AA_Purchases, this->CharacterID(), event_desc);
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// }
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} else {
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Message_StringID(15, AA_GAIN_ABILITY,
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std::to_string(rank->title_sid).c_str(),
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std::to_string(rank->cost).c_str(),
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std::to_string(AA_POINTS).c_str());
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//QS stuff broke with new aa, todo: fix later
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/* QS: Player_Log_AA_Purchases */
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// if (RuleB(QueryServ, PlayerLogAAPurchases)){
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// std::string event_desc = StringFormat("Initial AA Purchase :: aa_name:%s aa_id:%i at cost:%i in zoneid:%i instid:%i", aa2->name, aa2->id, real_cost, this->GetZoneID(), this->GetInstanceID());
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// QServ->PlayerLogEvent(Player_Log_AA_Purchases, this->CharacterID(), event_desc);
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// }
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}
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CalcBonuses();
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if(title_manager.IsNewAATitleAvailable(m_pp.aapoints_spent, GetBaseClass()))
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NotifyNewTitlesAvailable();
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}
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bool ZoneDatabase::LoadAlternateAdvancement(Client *c) {
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@@ -1872,7 +1932,7 @@ AA::Rank *Zone::GetAlternateAdvancementRank(int rank_id) {
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return nullptr;
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}
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uint32 Mob::GetAA(uint32 rank_id) const {
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uint32 Mob::GetAA(uint32 rank_id, uint32 *charges) const {
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if(zone) {
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AA::Ability *ability = zone->GetAlternateAdvancementAbilityByRank(rank_id);
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if(!ability)
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@@ -1880,6 +1940,9 @@ uint32 Mob::GetAA(uint32 rank_id) const {
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auto iter = aa_ranks.find(ability->id);
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if(iter != aa_ranks.end()) {
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if(charges) {
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*charges = iter->second.second;
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}
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return iter->second.first;
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}
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}
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@@ -1915,10 +1978,6 @@ bool Mob::CanUseAlternateAdvancementRank(AA::Rank *rank) {
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return false;
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}
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if(!(RuleI(World, ExpansionSettings) & (1 << rank->expansion))) {
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return false;
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}
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// Passive and Active Shroud AAs
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// For now we skip them
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if(ability->category == 3 || ability->category == 4) {
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@@ -1965,14 +2024,50 @@ bool Mob::CanPurchaseAlternateAdvancementRank(AA::Rank *rank) {
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return false;
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}
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//check that we have previous rank already
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if(!(RuleI(World, ExpansionSettings) & (1 << rank->expansion))) {
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return false;
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}
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//check level req
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if(rank->level_req > GetLevel()) {
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return false;
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}
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uint32 current_charges = 0;
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auto points = GetAA(rank->id, ¤t_charges);
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//check that we are on previous rank already (if exists)
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if(rank->prev) {
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//rank->prev->
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if(points != rank->prev->current_value) {
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return false;
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}
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}
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//if expendable only let us purchase if we have no charges already
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//not quite sure on how this functions client side atm
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//I intend to look into it later to make sure the behavior is right
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if(ability->charges > 0 && current_charges > 0) {
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return false;
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}
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//check prereqs
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for(auto &prereq : rank->prereqs) {
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AA::Ability *prereq_ability = zone->GetAlternateAdvancementAbility(prereq.aa_id);
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//check price
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if(prereq_ability) {
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auto ranks = GetAA(prereq_ability->first_rank_id);
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if(ranks < prereq.points) {
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return false;
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}
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}
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}
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//check price, if client
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if(IsClient()) {
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if(rank->cost > CastToClient()->GetAAPoints()) {
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return false;
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}
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}
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return true;
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}
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