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caught more places
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+2
-1
@@ -199,7 +199,8 @@ void WorldDatabase::GetCharSelectInfo(uint32 account_id, CharacterSelect_Struct*
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// the weapons are kept elsewhere
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if ((material == MaterialPrimary) || (material == MaterialSecondary))
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{
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if (strlen(item->GetItem()->IDFile) > 2) {
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if (strlen(item->GetItem()->IDFile) > 2)
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{
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uint32 idfile = 0;
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if (item->HasOrnamentation())
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{
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