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Fix for lower than intended drop rates for drop limit loot tables after the min drop changes
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@ -184,8 +184,7 @@ void ZoneDatabase::AddLootDropToNPC(NPC* npc,uint32 lootdrop_id, ItemList* iteml
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int item_count = zone->random.Int(mindrop, droplimit);
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for(int i = mindrop; i < droplimit; ++i) {
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for(int i = mindrop; i < item_count; ++i) {
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float roll = (float)zone->random.Real(0.0, roll_t);
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float roll = (float)zone->random.Real(0.0, roll_t);
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for(uint32 j = 0; j < lds->NumEntries; ++j) {
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for(uint32 j = 0; j < lds->NumEntries; ++j) {
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const Item_Struct* db_item = GetItem(lds->Entries[j].item_id);
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const Item_Struct* db_item = GetItem(lds->Entries[j].item_id);
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