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Pathing underwater works a lot better now.
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+7
-1
@@ -1398,7 +1398,13 @@ void Mob::SendPosUpdate(uint8 iSendToSelf) {
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{
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m_pos_update_speed = pRunAnimSpeed;
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m_pos_update_heading = GetHeading();
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entity_list.QueueCloseClients(this, &app, (iSendToSelf == 0), 1000, nullptr, false);
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if (IsBoat()) {
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entity_list.QueueClients(this, &app, (iSendToSelf == 0), false);
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}
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else {
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entity_list.QueueCloseClients(this, &app, (iSendToSelf == 0), 1000, nullptr, false);
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}
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m_pos_update_timer.Start();
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}
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}
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