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Adjust manifest [skip ci]
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@@ -843,6 +843,46 @@ bool NPC::DatabaseCastAccepted(int spell_id) {
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return false;
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}
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bool NPC::SpawnZoneController(){
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NPCType* npc_type = new NPCType;
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memset(npc_type, 0, sizeof(NPCType));
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strncpy(npc_type->name, "zone_controller", 60);
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npc_type->cur_hp = 2000000000;
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npc_type->max_hp = 2000000000;
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npc_type->race = 240;
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npc_type->gender = 0;
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npc_type->class_ = 1;
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npc_type->deity = 1;
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npc_type->level = 200;
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npc_type->npc_id = 0;
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npc_type->loottable_id = 0;
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npc_type->texture = 3;
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npc_type->runspeed = 0;
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npc_type->d_melee_texture1 = 0;
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npc_type->d_melee_texture2 = 0;
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npc_type->merchanttype = 0;
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npc_type->bodytype = 11;
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npc_type->prim_melee_type = 28;
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npc_type->sec_melee_type = 28;
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strcpy(npc_type->special_abilities, "12,1^13,1^14,1^15,1^16,1^17,1^19,1^22,1^24,1^25,1^28,1^31,1^35,1^39,1^42,1");
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glm::vec4 point;
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point.x = 5000;
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point.y = 5000;
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point.z = -5000;
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NPC* npc = new NPC(npc_type, nullptr, point, FlyMode3);
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npc->GiveNPCTypeData(npc_type);
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entity_list.AddNPC(npc);
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return true;
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}
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NPC* NPC::SpawnNPC(const char* spawncommand, const glm::vec4& position, Client* client) {
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if(spawncommand == 0 || spawncommand[0] == 0) {
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return 0;
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