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Water work and work with grids (still not perfect but i think its the ai code)
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@@ -381,7 +381,7 @@ public:
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/* Only allows players that killed corpse to loot */
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const bool HasPrivateCorpse() const { return NPCTypedata->private_corpse; }
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const bool IsUnderwaterOnly() const { return NPCTypedata->underwater; }
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virtual const bool IsUnderwaterOnly() const { return NPCTypedata->underwater; }
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const char* GetRawNPCTypeName() const { return NPCTypedata->name; }
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void ChangeLastName(const char* in_lastname);
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