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Water work and work with grids (still not perfect but i think its the ai code)
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@@ -1061,6 +1061,7 @@ public:
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void SetCurrentWP(uint16 waypoint) { cur_wp = waypoint; }
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virtual FACTION_VALUE GetReverseFactionCon(Mob* iOther) { return FACTION_INDIFFERENT; }
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virtual const bool IsUnderwaterOnly() const { return false; }
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inline bool IsTrackable() const { return(trackable); }
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Timer* GetAIThinkTimer() { return AI_think_timer.get(); }
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Timer* GetAIMovementTimer() { return AI_movement_timer.get(); }
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