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[Quest API] Add EVENT_ALT_CURRENCY_GAIN and EVENT_ALT_CURRENCY_LOSS to Perl/Lua (#3734)
* [Quest API] Add EVENT_ALT_CURRENCY_GAIN and EVENT_ALT_CURRENCY_LOSS - Add `EVENT_ALT_CURRENCY_GAIN`. - Add `EVENT_ALT_CURRENCY_LOSS`. - Export `$currency_id`, `$amount`, and `$total. - Add `event_alt_currency_gain`. - Add `event_alt_currency_loss`. - Export `e.currency_id`, `e.amount`, and `e.total. - Convert `int8 method` to `bool is_scripted` in `Client::AddAlternateCurrencyValue`. - Properly utilize `is_scripted` parameter in `perl_client.cpp`. - Allows operators to perform events on alternate currency gains/losses. * Update lua_general.cpp * Cleanup types. * Update lua_client.cpp
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@@ -171,7 +171,9 @@ const char *LuaEvents[_LargestEventID] = {
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"event_unscribe_spell",
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"event_loot_added",
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"event_ldon_points_gain",
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"event_ldon_points_loss"
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"event_ldon_points_loss",
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"event_alt_currency_gain",
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"event_alt_currency_loss"
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};
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extern Zone *zone;
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@@ -306,6 +308,8 @@ LuaParser::LuaParser() {
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PlayerArgumentDispatch[EVENT_UNSCRIBE_SPELL] = handle_player_memorize_scribe_spell;
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PlayerArgumentDispatch[EVENT_LDON_POINTS_GAIN] = handle_player_ldon_points_gain_loss;
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PlayerArgumentDispatch[EVENT_LDON_POINTS_LOSS] = handle_player_ldon_points_gain_loss;
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PlayerArgumentDispatch[EVENT_ALT_CURRENCY_GAIN] = handle_player_alt_currency_gain_loss;
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PlayerArgumentDispatch[EVENT_ALT_CURRENCY_LOSS] = handle_player_alt_currency_gain_loss;
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ItemArgumentDispatch[EVENT_ITEM_CLICK] = handle_item_click;
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ItemArgumentDispatch[EVENT_ITEM_CLICK_CAST] = handle_item_click;
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