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Added entity_list::IsMobSpawnedByNpcTypeID
Exported to both lua and perl
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@@ -51,6 +51,7 @@ public:
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Lua_Mob GetMob(const char *name);
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Lua_Mob GetMob(int id);
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Lua_Mob GetMobByNpcTypeID(int npc_type);
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bool IsMobSpawnedByNpcTypeID(int npc_type);
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Lua_NPC GetNPCByID(int id);
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Lua_NPC GetNPCByNPCTypeID(int npc_type);
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Lua_Client GetClientByName(const char *name);
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