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Fix pet message to use StringIDs, most should be correct related to pet "saying" or just the client getting a message
Added the pet taunting message
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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== 03/30/2013 ==
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demonstar55: Fixed most of the pet talking, all use StringIDs now. Pet now informs you when it taunts.
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== 03/23/2013 ==
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demonstar55: Fix issues with escape not always working and fixed SE_FadingMemories to have the message since the message isn't part of the spell data.
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Escape now uses just the spell and not the AA Actoin
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