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Cleanup
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File diff suppressed because it is too large
Load Diff
@ -178,7 +178,6 @@ namespace EQ
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// Locate an available inventory slot
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int16 FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size = 0, bool is_arrow = false);
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int16 FindFreeSlotForTradeItem(const ItemInstance* inst, int16 general_start = invslot::GENERAL_BEGIN, uint8 bag_start = invbag::SLOT_BEGIN);
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std::vector<int16> FindAllFreeSlotsThatFitItem(const EQ::ItemData *inst);
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int16 FindFirstFreeSlotThatFitsItem(const EQ::ItemData *inst);
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// Calculate slot_id for an item within a bag
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@ -201,12 +200,6 @@ namespace EQ
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uint8 FindBrightestLightType();
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void dumpEntireInventory();
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void dumpWornItems();
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void dumpInventory();
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void dumpBankItems();
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void dumpSharedBankItems();
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void SetCustomItemData(uint32 character_id, int16 slot_id, const std::string &identifier, const std::string& value);
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void SetCustomItemData(uint32 character_id, int16 slot_id, const std::string &identifier, int value);
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void SetCustomItemData(uint32 character_id, int16 slot_id, const std::string &identifier, float value);
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@ -226,8 +219,6 @@ namespace EQ
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///////////////////////////////
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int GetSlotByItemInstCollection(const std::map<int16, ItemInstance*> &collection, ItemInstance *inst);
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void dumpItemCollection(const std::map<int16, ItemInstance*> &collection);
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void dumpBagContents(ItemInstance *inst, std::map<int16, ItemInstance*>::const_iterator *it);
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// Retrieves item within an inventory bucket
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ItemInstance* _GetItem(const std::map<int16, ItemInstance*>& bucket, int16 slot_id) const;
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@ -1658,11 +1658,6 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
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m_pp.abilitySlotRefresh = 0;
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}
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#ifdef _EQDEBUG
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printf("Dumping inventory on load:\n");
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m_inv.dumpEntireInventory();
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#endif
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/* Reset to max so they dont drown on zone in if its underwater */
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m_pp.air_remaining = 60;
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/* Check for PVP Zone status*/
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