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Some minor cleanup. [skip ci]
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+2
-2
@@ -684,7 +684,7 @@ void EntityList::AETaunt(Client* taunter, float range)
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}
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}
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// solar: causes caster to hit every mob within dist range of center with
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// causes caster to hit every mob within dist range of center with
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// spell_id.
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// NPC spells will only affect other NPCs with compatible faction
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void EntityList::AESpell(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster, int16 resist_adjust)
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@@ -820,7 +820,7 @@ void EntityList::MassGroupBuff(Mob *caster, Mob *center, uint16 spell_id, bool a
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}
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}
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// solar: causes caster to hit every mob within dist range of center with
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// causes caster to hit every mob within dist range of center with
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// a bard pulse of spell_id.
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// NPC spells will only affect other NPCs with compatible faction
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void EntityList::AEBardPulse(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster)
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