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Some minor cleanup. [skip ci]
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@@ -318,7 +318,7 @@ Corpse::Corpse(Client* client, int32 in_rezexp) : Mob (
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// get their tints
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memcpy(item_tint, &client->GetPP().item_tint, sizeof(item_tint));
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// solar: TODO soulbound items need not be added to corpse, but they need
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// TODO soulbound items need not be added to corpse, but they need
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// to go into the regular slots on the player, out of bags
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std::list<uint32> removed_list;
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