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Some minor cleanup. [skip ci]
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@@ -18,7 +18,7 @@
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/*
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solar: Beacon class, extends Mob. Used for AE rain spells to have a mob
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Beacon class, extends Mob. Used for AE rain spells to have a mob
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target to center around.
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*/
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@@ -48,7 +48,7 @@ class Zone;
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extern EntityList entity_list;
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extern Zone* zone;
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// solar: if lifetime is 0 this is a permanent beacon.. not sure if that'll be
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// if lifetime is 0 this is a permanent beacon.. not sure if that'll be
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// useful for anything
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Beacon::Beacon(Mob *at_mob, int lifetime)
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:Mob
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