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Some minor cleanup. [skip ci]
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@@ -665,7 +665,7 @@ bool ZoneServer::Process() {
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}
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case ServerOP_ZoneToZoneRequest: {
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//
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// solar: ZoneChange is received by the zone the player is in, then the
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// ZoneChange is received by the zone the player is in, then the
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// zone sends a ZTZ which ends up here. This code then find the target
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// (ingress point) and boots it if needed, then sends the ZTZ to it.
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// The ingress server will decide wether the player can enter, then will
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