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Some minor cleanup. [skip ci]
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+4
-4
@@ -1616,7 +1616,7 @@ bool CheckCharCreateInfoTitanium(CharCreate_Struct *cc)
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int Charerrors = 0;
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// solar: if this is increased you'll have to add a column to the classrace
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// if this is increased you'll have to add a column to the classrace
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// table below
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#define _TABLE_RACES 16
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@@ -1678,7 +1678,7 @@ bool CheckCharCreateInfoTitanium(CharCreate_Struct *cc)
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{ /*Enchanter*/ true, false, true, false, true, true, false, false, false, false, false, true, false, false, false, true},
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{ /*Beastlord*/ false, true, false, false, false, false, false, false, true, true, false, false, true, true, false, false},
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{ /*Berserker*/ false, true, false, false, false, false, false, true, true, true, false, false, false, true, false, false}
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};//Initial table by kathgar, editted by Wiz for accuracy, solar too
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};
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if (!cc)
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return false;
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@@ -1711,7 +1711,7 @@ bool CheckCharCreateInfoTitanium(CharCreate_Struct *cc)
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return false;
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}
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// solar: add up the base values for this class/race
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// add up the base values for this class/race
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// this is what they start with, and they have stat_points more
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// that can distributed
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bSTR = BaseClass[classtemp][0] + BaseRace[racetemp][0];
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@@ -1725,7 +1725,7 @@ bool CheckCharCreateInfoTitanium(CharCreate_Struct *cc)
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bTOTAL = bSTR + bSTA + bAGI + bDEX + bWIS + bINT + bCHA;
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cTOTAL = cc->STR + cc->STA + cc->AGI + cc->DEX + cc->WIS + cc->INT + cc->CHA;
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// solar: the first check makes sure the total is exactly what was expected.
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// the first check makes sure the total is exactly what was expected.
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// this will catch all the stat cheating, but there's still the issue
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// of reducing CHA or INT or something, to use for STR, so we check
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// that none are lower than the base or higher than base + stat_points
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