mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-31 00:46:46 +00:00
Some minor cleanup. [skip ci]
This commit is contained in:
+4
-4
@@ -1616,7 +1616,7 @@ bool CheckCharCreateInfoTitanium(CharCreate_Struct *cc)
|
||||
int Charerrors = 0;
|
||||
|
||||
|
||||
// solar: if this is increased you'll have to add a column to the classrace
|
||||
// if this is increased you'll have to add a column to the classrace
|
||||
// table below
|
||||
#define _TABLE_RACES 16
|
||||
|
||||
@@ -1678,7 +1678,7 @@ bool CheckCharCreateInfoTitanium(CharCreate_Struct *cc)
|
||||
{ /*Enchanter*/ true, false, true, false, true, true, false, false, false, false, false, true, false, false, false, true},
|
||||
{ /*Beastlord*/ false, true, false, false, false, false, false, false, true, true, false, false, true, true, false, false},
|
||||
{ /*Berserker*/ false, true, false, false, false, false, false, true, true, true, false, false, false, true, false, false}
|
||||
};//Initial table by kathgar, editted by Wiz for accuracy, solar too
|
||||
};
|
||||
|
||||
if (!cc)
|
||||
return false;
|
||||
@@ -1711,7 +1711,7 @@ bool CheckCharCreateInfoTitanium(CharCreate_Struct *cc)
|
||||
return false;
|
||||
}
|
||||
|
||||
// solar: add up the base values for this class/race
|
||||
// add up the base values for this class/race
|
||||
// this is what they start with, and they have stat_points more
|
||||
// that can distributed
|
||||
bSTR = BaseClass[classtemp][0] + BaseRace[racetemp][0];
|
||||
@@ -1725,7 +1725,7 @@ bool CheckCharCreateInfoTitanium(CharCreate_Struct *cc)
|
||||
bTOTAL = bSTR + bSTA + bAGI + bDEX + bWIS + bINT + bCHA;
|
||||
cTOTAL = cc->STR + cc->STA + cc->AGI + cc->DEX + cc->WIS + cc->INT + cc->CHA;
|
||||
|
||||
// solar: the first check makes sure the total is exactly what was expected.
|
||||
// the first check makes sure the total is exactly what was expected.
|
||||
// this will catch all the stat cheating, but there's still the issue
|
||||
// of reducing CHA or INT or something, to use for STR, so we check
|
||||
// that none are lower than the base or higher than base + stat_points
|
||||
|
||||
+1
-1
@@ -32,7 +32,7 @@ extern std::vector<RaceClassAllocation> character_create_allocations;
|
||||
extern std::vector<RaceClassCombos> character_create_race_class_combos;
|
||||
|
||||
|
||||
// solar: the current stuff is at the bottom of this function
|
||||
// the current stuff is at the bottom of this function
|
||||
void WorldDatabase::GetCharSelectInfo(uint32 account_id, CharacterSelect_Struct* cs, uint32 ClientVersion) {
|
||||
Inventory *inv;
|
||||
uint8 has_home = 0;
|
||||
|
||||
@@ -665,7 +665,7 @@ bool ZoneServer::Process() {
|
||||
}
|
||||
case ServerOP_ZoneToZoneRequest: {
|
||||
//
|
||||
// solar: ZoneChange is received by the zone the player is in, then the
|
||||
// ZoneChange is received by the zone the player is in, then the
|
||||
// zone sends a ZTZ which ends up here. This code then find the target
|
||||
// (ingress point) and boots it if needed, then sends the ZTZ to it.
|
||||
// The ingress server will decide wether the player can enter, then will
|
||||
|
||||
Reference in New Issue
Block a user