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Some minor cleanup. [skip ci]
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@@ -1394,7 +1394,7 @@ struct Animation_Struct {
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/*04*/
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};
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// solar: this is what causes the caster to animate and the target to
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// this is what causes the caster to animate and the target to
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// get the particle effects around them when a spell is cast
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// also causes a buff icon
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struct Action_Struct
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@@ -1445,7 +1445,7 @@ struct ActionAlt_Struct
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/*56*/
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};
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// solar: this is what prints the You have been struck. and the regular
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// this is what prints the You have been struck. and the regular
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// melee messages like You try to pierce, etc. It's basically the melee
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// and spell damage message
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struct CombatDamage_Struct
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@@ -1997,7 +1997,7 @@ struct RandomReq_Struct {
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uint32 high;
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};
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/* solar: 9/23/03 reply to /random command; struct from Zaphod */
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/* 9/23/03 reply to /random command */
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struct RandomReply_Struct {
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/* 00 */ uint32 low;
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/* 04 */ uint32 high;
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