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Some minor cleanup. [skip ci]
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@@ -1394,7 +1394,7 @@ struct Animation_Struct {
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/*04*/
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};
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// solar: this is what causes the caster to animate and the target to
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// this is what causes the caster to animate and the target to
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// get the particle effects around them when a spell is cast
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// also causes a buff icon
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struct Action_Struct
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@@ -1445,7 +1445,7 @@ struct ActionAlt_Struct
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/*56*/
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};
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// solar: this is what prints the You have been struck. and the regular
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// this is what prints the You have been struck. and the regular
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// melee messages like You try to pierce, etc. It's basically the melee
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// and spell damage message
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struct CombatDamage_Struct
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@@ -1997,7 +1997,7 @@ struct RandomReq_Struct {
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uint32 high;
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};
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/* solar: 9/23/03 reply to /random command; struct from Zaphod */
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/* 9/23/03 reply to /random command */
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struct RandomReply_Struct {
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/* 00 */ uint32 low;
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/* 04 */ uint32 high;
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@@ -1425,7 +1425,7 @@ struct Animation_Struct {
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/*04*/
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};
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// solar: this is what causes the caster to animate and the target to
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// this is what causes the caster to animate and the target to
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// get the particle effects around them when a spell is cast
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// also causes a buff icon
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struct Action_Struct
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@@ -1476,7 +1476,7 @@ struct ActionAlt_Struct
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/*56*/
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};
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// solar: this is what prints the You have been struck. and the regular
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// this is what prints the You have been struck. and the regular
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// melee messages like You try to pierce, etc. It's basically the melee
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// and spell damage message
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struct CombatDamage_Struct
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@@ -2028,7 +2028,7 @@ struct RandomReq_Struct {
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uint32 high;
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};
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/* solar: 9/23/03 reply to /random command; struct from Zaphod */
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/* 9/23/03 reply to /random command */
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struct RandomReply_Struct {
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/* 00 */ uint32 low;
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/* 04 */ uint32 high;
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@@ -538,7 +538,7 @@ struct SpawnAppearance_Struct
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};
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// solar: this is used inside profile
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// this is used inside profile
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struct SpellBuff_Struct
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{
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/*000*/ uint8 slotid; //badly named... seems to be 2 for a real buff, 0 otherwise
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@@ -1196,7 +1196,7 @@ struct Animation_Struct {
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/*04*/
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};
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// solar: this is what causes the caster to animate and the target to
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// this is what causes the caster to animate and the target to
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// get the particle effects around them when a spell is cast
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// also causes a buff icon
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struct Action_Struct
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@@ -1248,7 +1248,7 @@ struct ActionAlt_Struct // ActionAlt_Struct - Size: 56 bytes
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/*0056*/
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};
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// solar: this is what prints the You have been struck. and the regular
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// this is what prints the You have been struck. and the regular
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// melee messages like You try to pierce, etc. It's basically the melee
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// and spell damage message
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struct CombatDamage_Struct
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@@ -1791,7 +1791,7 @@ struct RandomReq_Struct {
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uint32 high;
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};
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/* solar: 9/23/03 reply to /random command; struct from Zaphod */
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/* 9/23/03 reply to /random command */
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struct RandomReply_Struct {
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/* 00 */ uint32 low;
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/* 04 */ uint32 high;
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@@ -515,7 +515,7 @@ struct SpawnAppearance_Struct
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};
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// solar: this is used inside profile
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// this is used inside profile
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struct SpellBuff_Struct
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{
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/*000*/ uint8 slotid; //badly named... seems to be 2 for a real buff, 0 otherwise
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@@ -1172,7 +1172,7 @@ struct Animation_Struct {
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/*04*/
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};
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// solar: this is what causes the caster to animate and the target to
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// this is what causes the caster to animate and the target to
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// get the particle effects around them when a spell is cast
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// also causes a buff icon
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struct Action_Struct
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@@ -1224,7 +1224,7 @@ struct ActionAlt_Struct // ActionAlt_Struct - Size: 56 bytes
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/*0056*/
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};
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// solar: this is what prints the You have been struck. and the regular
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// this is what prints the You have been struck. and the regular
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// melee messages like You try to pierce, etc. It's basically the melee
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// and spell damage message
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struct CombatDamage_Struct
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@@ -1768,7 +1768,7 @@ struct RandomReq_Struct {
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uint32 high;
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};
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/* solar: 9/23/03 reply to /random command; struct from Zaphod */
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/* 9/23/03 reply to /random command */
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struct RandomReply_Struct {
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/* 00 */ uint32 low;
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/* 04 */ uint32 high;
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@@ -438,7 +438,7 @@ struct SpawnAppearance_Struct
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};
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// solar: this is used inside profile
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// this is used inside profile
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struct SpellBuff_Struct
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{
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/*000*/ uint8 slotid; //badly named... seems to be 2 for a real buff, 0 otherwise
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@@ -1054,7 +1054,7 @@ struct Animation_Struct {
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/*04*/
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};
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// solar: this is what causes the caster to animate and the target to
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// this is what causes the caster to animate and the target to
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// get the particle effects around them when a spell is cast
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// also causes a buff icon
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struct Action_Struct
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@@ -1078,7 +1078,7 @@ struct Action_Struct
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/* 31 */
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};
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// solar: this is what prints the You have been struck. and the regular
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// this is what prints the You have been struck. and the regular
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// melee messages like You try to pierce, etc. It's basically the melee
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// and spell damage message
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struct CombatDamage_Struct
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@@ -1516,7 +1516,7 @@ struct RandomReq_Struct {
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uint32 high;
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};
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/* solar: 9/23/03 reply to /random command; struct from Zaphod */
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/* 9/23/03 reply to /random command */
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struct RandomReply_Struct {
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/* 00 */ uint32 low;
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/* 04 */ uint32 high;
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@@ -1250,7 +1250,7 @@ struct Animation_Struct {
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/*04*/
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};
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// solar: this is what causes the caster to animate and the target to
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// this is what causes the caster to animate and the target to
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// get the particle effects around them when a spell is cast
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// also causes a buff icon
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struct Action_Struct
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@@ -1305,7 +1305,7 @@ struct ActionAlt_Struct
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/*64*/
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};
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// solar: this is what prints the You have been struck. and the regular
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// this is what prints the You have been struck. and the regular
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// melee messages like You try to pierce, etc. It's basically the melee
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// and spell damage message
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struct CombatDamage_Struct
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@@ -1849,7 +1849,7 @@ struct RandomReq_Struct {
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uint32 high;
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};
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/* solar: 9/23/03 reply to /random command; struct from Zaphod */
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/* 9/23/03 reply to /random command */
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struct RandomReply_Struct {
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/* 00 */ uint32 low;
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/* 04 */ uint32 high;
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