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Some minor cleanup. [skip ci]
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@@ -540,7 +540,7 @@ struct SpawnAppearance_Struct
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};
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// solar: this is used inside profile
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// this is used inside profile
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struct SpellBuff_Struct
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{
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/*000*/ uint8 slotid; //badly named... seems to be 2 for a real buff, 0 otherwise
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@@ -1268,7 +1268,7 @@ struct Animation_Struct {
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/*04*/
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};
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// solar: this is what causes the caster to animate and the target to
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// this is what causes the caster to animate and the target to
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// get the particle effects around them when a spell is cast
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// also causes a buff icon
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struct Action_Struct
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@@ -1292,7 +1292,7 @@ struct Action_Struct
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/* 31 */
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};
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// solar: this is what prints the You have been struck. and the regular
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// this is what prints the You have been struck. and the regular
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// melee messages like You try to pierce, etc. It's basically the melee
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// and spell damage message
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struct CombatDamage_Struct
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@@ -1811,7 +1811,7 @@ struct RandomReq_Struct {
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uint32 high;
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};
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/* solar: 9/23/03 reply to /random command; struct from Zaphod */
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/* 9/23/03 reply to /random command */
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struct RandomReply_Struct {
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/* 00 */ uint32 low;
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/* 04 */ uint32 high;
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