[Rule] Snare Override Movement Bonus (#4381)

* [Rule] Snare Override Movement Bonus

This rule allows snare to override any movement bonuses.

RULE_BOOL(Spells, AllowSnareEffectsOverrideBonus, false, "Enabling will allow snares to override any speed bonuses the entity may have. Default: False")

Default: False

* Rule name

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Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
This commit is contained in:
Fryguy
2024-06-02 17:50:41 -04:00
committed by GitHub
parent 7a648cce16
commit 9614ea59ec
2 changed files with 5 additions and 0 deletions
+1
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@@ -506,6 +506,7 @@ RULE_INT(Spells, HarmTouchCritRatio, 200, "Harmtouch crit bonus, on top of BaseC
RULE_BOOL(Spells, UseClassicSpellFocus, false, "Enabling will tell the server to handle random focus damage as classic spell imports lack the limit values.")
RULE_BOOL(Spells, ManaTapsOnAnyClass, false, "Enabling this will allow you to cast mana taps on any class, this will bypass ManaTapsRequireNPCMana rule.")
RULE_INT(Spells, HealAmountMessageFilterThreshold, 100, "Lifetaps below this threshold will not have a message sent to the client (Heal will still process) 0 to Disable.")
RULE_BOOL(Spells, SnareOverridesSpeedBonuses, false, "Enabling will allow snares to override any speed bonuses the entity may have. Default: False")
RULE_CATEGORY_END()
RULE_CATEGORY(Combat)