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[Bug Fix] Slay Adjustments (#4389)
Previous change did not account for the modern slay undead and holyforge spells. Reverted some of the changes and cleaned up others. Rule Renamed (Default value was incorrect, this was a clean way to fix that) - SlayDamageAdjustment -> SlayDamageMultiplier Also added a rate multiplier RULE_REAL(Combat, SlayRateMultiplier, 1.0, "Slay Rate Adjustments - Multiply final slay rate check by this value. Default: 1.0") Fixed the ordering of the constants for the slay undead SPA that were backwards and causing major headaches with tuning and setting up slay undead correctly. Base = Damage Mod (100 is base, so 240 = 140% more) Limit = Proc Rate - Value is divided by 10000 for a Float %. e.g. 1700 becomes 0.17 (Or 17% proc rate). Damage bonus should be additive not std::max as AA, Spells and Item bonuses should stack. e.g. Slay Undead RK3 240 + Holy Forge 140 should = 380 (280% damage)
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@@ -633,8 +633,8 @@ namespace SBIndex {
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constexpr uint16 SKILLATK_PROC_SPELL_ID = 0; // SPA 288
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constexpr uint16 SKILLATK_PROC_CHANCE = 1; // SPA 288
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constexpr uint16 SKILLATK_PROC_SKILL = 2; // SPA 288
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constexpr uint16 SLAYUNDEAD_RATE_MOD = 0; // SPA 219
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constexpr uint16 SLAYUNDEAD_DMG_MOD = 1; // SPA 219
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constexpr uint16 SLAYUNDEAD_DMG_MOD = 0; // SPA 219
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constexpr uint16 SLAYUNDEAD_RATE_MOD = 1; // SPA 219
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constexpr uint16 DOUBLE_RIPOSTE_CHANCE = 0; // SPA 223
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constexpr uint16 DOUBLE_RIPOSTE_SKILL_ATK_CHANCE = 1; // SPA 223
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constexpr uint16 DOUBLE_RIPOSTE_SKILL = 2; // SPA 223
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