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Move Spell Casting Reinforcement to aa_effects
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@@ -408,22 +408,6 @@ int32 Client::GetActSpellDuration(uint16 spell_id, int32 duration)
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int tic_inc = 0;
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tic_inc = GetFocusEffect(focusSpellDurByTic, spell_id);
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if (IsBeneficialSpell(spell_id)) {
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switch (GetAA(aaSpellCastingReinforcement)) {
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case 1:
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increase += 5;
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break;
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case 2:
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increase += 15;
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break;
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case 3:
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increase += 30;
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if (GetAA(aaSpellCastingReinforcementMastery) == 1)
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increase += 20;
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break;
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}
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}
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if (IsMezSpell(spell_id))
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tic_inc += GetAA(aaMesmerizationMastery);
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