Move Spell Casting Reinforcement to aa_effects

This commit is contained in:
Michael Cook (mackal)
2014-01-20 15:57:44 -05:00
parent 935ce8f968
commit 95a5c7d4cc
2 changed files with 27 additions and 16 deletions
-16
View File
@@ -408,22 +408,6 @@ int32 Client::GetActSpellDuration(uint16 spell_id, int32 duration)
int tic_inc = 0;
tic_inc = GetFocusEffect(focusSpellDurByTic, spell_id);
if (IsBeneficialSpell(spell_id)) {
switch (GetAA(aaSpellCastingReinforcement)) {
case 1:
increase += 5;
break;
case 2:
increase += 15;
break;
case 3:
increase += 30;
if (GetAA(aaSpellCastingReinforcementMastery) == 1)
increase += 20;
break;
}
}
if (IsMezSpell(spell_id))
tic_inc += GetAA(aaMesmerizationMastery);