mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-06 16:36:37 +00:00
Event loop basics + libuv
This commit is contained in:
@@ -0,0 +1,493 @@
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/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to
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* deal in the Software without restriction, including without limitation the
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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* sell copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <assert.h>
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#include <errno.h>
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#include <limits.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#if defined(_MSC_VER) || defined(__MINGW64_VERSION_MAJOR)
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#include <crtdbg.h>
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#endif
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#include "uv.h"
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#include "internal.h"
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#include "handle-inl.h"
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#include "req-inl.h"
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static uv_loop_t default_loop_struct;
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static uv_loop_t* default_loop_ptr;
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/* uv_once initialization guards */
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static uv_once_t uv_init_guard_ = UV_ONCE_INIT;
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#if defined(_DEBUG) && (defined(_MSC_VER) || defined(__MINGW64_VERSION_MAJOR))
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/* Our crt debug report handler allows us to temporarily disable asserts
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* just for the current thread.
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*/
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UV_THREAD_LOCAL int uv__crt_assert_enabled = TRUE;
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static int uv__crt_dbg_report_handler(int report_type, char *message, int *ret_val) {
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if (uv__crt_assert_enabled || report_type != _CRT_ASSERT)
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return FALSE;
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if (ret_val) {
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/* Set ret_val to 0 to continue with normal execution.
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* Set ret_val to 1 to trigger a breakpoint.
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*/
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if(IsDebuggerPresent())
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*ret_val = 1;
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else
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*ret_val = 0;
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}
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/* Don't call _CrtDbgReport. */
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return TRUE;
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}
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#else
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UV_THREAD_LOCAL int uv__crt_assert_enabled = FALSE;
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#endif
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#if !defined(__MINGW32__) || __MSVCRT_VERSION__ >= 0x800
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static void uv__crt_invalid_parameter_handler(const wchar_t* expression,
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const wchar_t* function, const wchar_t * file, unsigned int line,
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uintptr_t reserved) {
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/* No-op. */
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}
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#endif
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static void uv_init(void) {
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/* Tell Windows that we will handle critical errors. */
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SetErrorMode(SEM_FAILCRITICALERRORS | SEM_NOGPFAULTERRORBOX |
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SEM_NOOPENFILEERRORBOX);
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/* Tell the CRT to not exit the application when an invalid parameter is
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* passed. The main issue is that invalid FDs will trigger this behavior.
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*/
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#if !defined(__MINGW32__) || __MSVCRT_VERSION__ >= 0x800
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_set_invalid_parameter_handler(uv__crt_invalid_parameter_handler);
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#endif
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/* We also need to setup our debug report handler because some CRT
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* functions (eg _get_osfhandle) raise an assert when called with invalid
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* FDs even though they return the proper error code in the release build.
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*/
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#if defined(_DEBUG) && (defined(_MSC_VER) || defined(__MINGW64_VERSION_MAJOR))
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_CrtSetReportHook(uv__crt_dbg_report_handler);
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#endif
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/* Fetch winapi function pointers. This must be done first because other
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* initialization code might need these function pointers to be loaded.
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*/
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uv_winapi_init();
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/* Initialize winsock */
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uv_winsock_init();
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/* Initialize FS */
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uv_fs_init();
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/* Initialize signal stuff */
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uv_signals_init();
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/* Initialize console */
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uv_console_init();
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/* Initialize utilities */
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uv__util_init();
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}
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int uv_loop_init(uv_loop_t* loop) {
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int err;
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/* Initialize libuv itself first */
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uv__once_init();
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/* Create an I/O completion port */
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loop->iocp = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 1);
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if (loop->iocp == NULL)
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return uv_translate_sys_error(GetLastError());
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/* To prevent uninitialized memory access, loop->time must be initialized
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* to zero before calling uv_update_time for the first time.
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*/
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loop->time = 0;
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uv_update_time(loop);
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QUEUE_INIT(&loop->wq);
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QUEUE_INIT(&loop->handle_queue);
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QUEUE_INIT(&loop->active_reqs);
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loop->active_handles = 0;
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loop->pending_reqs_tail = NULL;
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loop->endgame_handles = NULL;
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RB_INIT(&loop->timers);
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loop->check_handles = NULL;
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loop->prepare_handles = NULL;
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loop->idle_handles = NULL;
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loop->next_prepare_handle = NULL;
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loop->next_check_handle = NULL;
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loop->next_idle_handle = NULL;
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memset(&loop->poll_peer_sockets, 0, sizeof loop->poll_peer_sockets);
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loop->active_tcp_streams = 0;
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loop->active_udp_streams = 0;
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loop->timer_counter = 0;
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loop->stop_flag = 0;
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err = uv_mutex_init(&loop->wq_mutex);
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if (err)
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goto fail_mutex_init;
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err = uv_async_init(loop, &loop->wq_async, uv__work_done);
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if (err)
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goto fail_async_init;
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uv__handle_unref(&loop->wq_async);
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loop->wq_async.flags |= UV__HANDLE_INTERNAL;
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return 0;
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fail_async_init:
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uv_mutex_destroy(&loop->wq_mutex);
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fail_mutex_init:
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CloseHandle(loop->iocp);
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loop->iocp = INVALID_HANDLE_VALUE;
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return err;
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}
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void uv__once_init(void) {
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uv_once(&uv_init_guard_, uv_init);
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}
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void uv__loop_close(uv_loop_t* loop) {
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size_t i;
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/* close the async handle without needing an extra loop iteration */
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assert(!loop->wq_async.async_sent);
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loop->wq_async.close_cb = NULL;
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uv__handle_closing(&loop->wq_async);
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uv__handle_close(&loop->wq_async);
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for (i = 0; i < ARRAY_SIZE(loop->poll_peer_sockets); i++) {
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SOCKET sock = loop->poll_peer_sockets[i];
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if (sock != 0 && sock != INVALID_SOCKET)
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closesocket(sock);
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}
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uv_mutex_lock(&loop->wq_mutex);
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assert(QUEUE_EMPTY(&loop->wq) && "thread pool work queue not empty!");
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assert(!uv__has_active_reqs(loop));
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uv_mutex_unlock(&loop->wq_mutex);
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uv_mutex_destroy(&loop->wq_mutex);
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CloseHandle(loop->iocp);
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}
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int uv__loop_configure(uv_loop_t* loop, uv_loop_option option, va_list ap) {
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return UV_ENOSYS;
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}
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int uv_backend_fd(const uv_loop_t* loop) {
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return -1;
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}
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int uv_backend_timeout(const uv_loop_t* loop) {
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if (loop->stop_flag != 0)
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return 0;
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if (!uv__has_active_handles(loop) && !uv__has_active_reqs(loop))
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return 0;
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if (loop->pending_reqs_tail)
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return 0;
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if (loop->endgame_handles)
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return 0;
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if (loop->idle_handles)
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return 0;
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return uv__next_timeout(loop);
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}
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static void uv_poll(uv_loop_t* loop, DWORD timeout) {
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DWORD bytes;
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ULONG_PTR key;
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OVERLAPPED* overlapped;
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uv_req_t* req;
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int repeat;
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uint64_t timeout_time;
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timeout_time = loop->time + timeout;
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for (repeat = 0; ; repeat++) {
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GetQueuedCompletionStatus(loop->iocp,
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&bytes,
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&key,
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&overlapped,
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timeout);
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if (overlapped) {
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/* Package was dequeued */
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req = uv_overlapped_to_req(overlapped);
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uv_insert_pending_req(loop, req);
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/* Some time might have passed waiting for I/O,
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* so update the loop time here.
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*/
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uv_update_time(loop);
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} else if (GetLastError() != WAIT_TIMEOUT) {
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/* Serious error */
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uv_fatal_error(GetLastError(), "GetQueuedCompletionStatus");
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} else if (timeout > 0) {
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/* GetQueuedCompletionStatus can occasionally return a little early.
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* Make sure that the desired timeout target time is reached.
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*/
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uv_update_time(loop);
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if (timeout_time > loop->time) {
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timeout = (DWORD)(timeout_time - loop->time);
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/* The first call to GetQueuedCompletionStatus should return very
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* close to the target time and the second should reach it, but
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* this is not stated in the documentation. To make sure a busy
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* loop cannot happen, the timeout is increased exponentially
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* starting on the third round.
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*/
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timeout += repeat ? (1 << (repeat - 1)) : 0;
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continue;
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}
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}
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break;
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}
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}
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static void uv_poll_ex(uv_loop_t* loop, DWORD timeout) {
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BOOL success;
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uv_req_t* req;
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OVERLAPPED_ENTRY overlappeds[128];
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ULONG count;
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ULONG i;
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int repeat;
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uint64_t timeout_time;
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timeout_time = loop->time + timeout;
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for (repeat = 0; ; repeat++) {
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success = pGetQueuedCompletionStatusEx(loop->iocp,
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overlappeds,
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ARRAY_SIZE(overlappeds),
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&count,
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timeout,
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FALSE);
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if (success) {
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for (i = 0; i < count; i++) {
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/* Package was dequeued */
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req = uv_overlapped_to_req(overlappeds[i].lpOverlapped);
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uv_insert_pending_req(loop, req);
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}
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/* Some time might have passed waiting for I/O,
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* so update the loop time here.
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*/
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uv_update_time(loop);
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} else if (GetLastError() != WAIT_TIMEOUT) {
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/* Serious error */
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uv_fatal_error(GetLastError(), "GetQueuedCompletionStatusEx");
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} else if (timeout > 0) {
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/* GetQueuedCompletionStatus can occasionally return a little early.
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* Make sure that the desired timeout target time is reached.
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*/
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uv_update_time(loop);
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if (timeout_time > loop->time) {
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timeout = (DWORD)(timeout_time - loop->time);
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/* The first call to GetQueuedCompletionStatus should return very
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* close to the target time and the second should reach it, but
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* this is not stated in the documentation. To make sure a busy
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* loop cannot happen, the timeout is increased exponentially
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* starting on the third round.
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*/
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timeout += repeat ? (1 << (repeat - 1)) : 0;
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continue;
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}
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}
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break;
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}
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}
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static int uv__loop_alive(const uv_loop_t* loop) {
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return loop->active_handles > 0 ||
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!QUEUE_EMPTY(&loop->active_reqs) ||
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loop->endgame_handles != NULL;
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}
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int uv_loop_alive(const uv_loop_t* loop) {
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return uv__loop_alive(loop);
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}
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int uv_run(uv_loop_t *loop, uv_run_mode mode) {
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DWORD timeout;
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int r;
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int ran_pending;
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void (*poll)(uv_loop_t* loop, DWORD timeout);
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if (pGetQueuedCompletionStatusEx)
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poll = &uv_poll_ex;
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else
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poll = &uv_poll;
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r = uv__loop_alive(loop);
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if (!r)
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uv_update_time(loop);
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while (r != 0 && loop->stop_flag == 0) {
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uv_update_time(loop);
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uv_process_timers(loop);
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ran_pending = uv_process_reqs(loop);
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uv_idle_invoke(loop);
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uv_prepare_invoke(loop);
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timeout = 0;
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if ((mode == UV_RUN_ONCE && !ran_pending) || mode == UV_RUN_DEFAULT)
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timeout = uv_backend_timeout(loop);
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(*poll)(loop, timeout);
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uv_check_invoke(loop);
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uv_process_endgames(loop);
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if (mode == UV_RUN_ONCE) {
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/* UV_RUN_ONCE implies forward progress: at least one callback must have
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* been invoked when it returns. uv__io_poll() can return without doing
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* I/O (meaning: no callbacks) when its timeout expires - which means we
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* have pending timers that satisfy the forward progress constraint.
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*
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* UV_RUN_NOWAIT makes no guarantees about progress so it's omitted from
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* the check.
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*/
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uv_process_timers(loop);
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}
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r = uv__loop_alive(loop);
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if (mode == UV_RUN_ONCE || mode == UV_RUN_NOWAIT)
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break;
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}
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/* The if statement lets the compiler compile it to a conditional store.
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* Avoids dirtying a cache line.
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*/
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if (loop->stop_flag != 0)
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loop->stop_flag = 0;
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return r;
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}
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int uv_fileno(const uv_handle_t* handle, uv_os_fd_t* fd) {
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uv_os_fd_t fd_out;
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switch (handle->type) {
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case UV_TCP:
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fd_out = (uv_os_fd_t)((uv_tcp_t*) handle)->socket;
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break;
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case UV_NAMED_PIPE:
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fd_out = ((uv_pipe_t*) handle)->handle;
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break;
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case UV_TTY:
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fd_out = ((uv_tty_t*) handle)->handle;
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break;
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case UV_UDP:
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fd_out = (uv_os_fd_t)((uv_udp_t*) handle)->socket;
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break;
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case UV_POLL:
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fd_out = (uv_os_fd_t)((uv_poll_t*) handle)->socket;
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break;
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default:
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return UV_EINVAL;
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}
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if (uv_is_closing(handle) || fd_out == INVALID_HANDLE_VALUE)
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return UV_EBADF;
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*fd = fd_out;
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return 0;
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}
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int uv__socket_sockopt(uv_handle_t* handle, int optname, int* value) {
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int r;
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int len;
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SOCKET socket;
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if (handle == NULL || value == NULL)
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return UV_EINVAL;
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if (handle->type == UV_TCP)
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socket = ((uv_tcp_t*) handle)->socket;
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else if (handle->type == UV_UDP)
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socket = ((uv_udp_t*) handle)->socket;
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else
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return UV_ENOTSUP;
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len = sizeof(*value);
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if (*value == 0)
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r = getsockopt(socket, SOL_SOCKET, optname, (char*) value, &len);
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else
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r = setsockopt(socket, SOL_SOCKET, optname, (const char*) value, len);
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if (r == SOCKET_ERROR)
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return uv_translate_sys_error(WSAGetLastError());
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return 0;
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}
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