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https://github.com/EQEmu/Server.git
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Added optional rule for allowing bots to auto-update with their owner.
(Run the optional sql script to activate this feature)
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@@ -5284,6 +5284,28 @@ uint32 Bot::GetBotOwnerCharacterID(uint32 botID, std::string* errorMessage) {
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return Result;
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}
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void Bot::LevelBotWithClient(Client* client, uint8 level, bool sendlvlapp) {
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// This essentially performs a '#bot update,' with appearance packets, based on the current methods.
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// This should not be called outside of Client::SetEXP() due to it's lack of rule checks.
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if(client) {
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std::list<Bot*> blist = entity_list.GetBotsByBotOwnerCharacterID(client->CharacterID());
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for(std::list<Bot*>::iterator biter = blist.begin(); biter != blist.end(); ++biter) {
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Bot* bot = *biter;
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if(bot && (bot->GetLevel() != client->GetLevel())) {
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bot->SetPetChooser(false); // not sure what this does, but was in bot 'update' code
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bot->CalcBotStats(false);
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if(sendlvlapp)
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bot->SendLevelAppearance();
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// modified from Client::SetLevel()
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bot->SendAppearancePacket(AT_WhoLevel, level, true, true); // who level change
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}
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}
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blist.clear();
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}
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}
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std::string Bot::ClassIdToString(uint16 classId) {
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std::string Result;
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@@ -352,6 +352,7 @@ public:
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static uint32 CreatedBotCount(uint32 botOwnerCharacterID, std::string* errorMessage);
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static uint32 AllowedBotSpawns(uint32 botOwnerCharacterID, std::string* errorMessage);
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static uint32 GetBotOwnerCharacterID(uint32 botID, std::string* errorMessage);
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static void LevelBotWithClient(Client* client, uint8 level, bool sendlvlapp);
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//static bool SetBotOwnerCharacterID(uint32 botID, uint32 botOwnerCharacterID, std::string* errorMessage);
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static std::string ClassIdToString(uint16 classId);
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static std::string RaceIdToString(uint16 raceId);
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+24
-8
@@ -2638,19 +2638,35 @@ void command_makepet(Client *c, const Seperator *sep)
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void command_level(Client *c, const Seperator *sep)
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{
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uint16 level = atoi(sep->arg[1]);
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if ((level <= 0) || ((level > RuleI(Character, MaxLevel)) && (c->Admin() < commandLevelAboveCap)) )
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if ((level <= 0) || ((level > RuleI(Character, MaxLevel)) && (c->Admin() < commandLevelAboveCap))) {
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c->Message(0, "Error: #Level: Invalid Level");
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else if (c->Admin() < 100)
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}
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else if (c->Admin() < 100) {
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c->SetLevel(level, true);
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else if (!c->GetTarget())
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#ifdef BOTS
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if(RuleB(Bots, BotLevelsWithOwner))
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Bot::LevelBotWithClient(c, level, true);
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#endif
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}
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else if (!c->GetTarget()) {
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c->Message(0, "Error: #Level: No target");
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else
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if (!c->GetTarget()->IsNPC() && ((c->Admin() < commandLevelNPCAboveCap) && (level > RuleI(Character, MaxLevel))))
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}
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else {
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if (!c->GetTarget()->IsNPC() && ((c->Admin() < commandLevelNPCAboveCap) && (level > RuleI(Character, MaxLevel)))) {
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c->Message(0, "Error: #Level: Invalid Level");
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else
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}
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else {
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c->GetTarget()->SetLevel(level, true);
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if(c->GetTarget() && c->GetTarget()->IsClient())
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c->GetTarget()->CastToClient()->SendLevelAppearance();
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if(c->GetTarget()->IsClient()) {
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c->GetTarget()->CastToClient()->SendLevelAppearance();
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#ifdef BOTS
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if(RuleB(Bots, BotLevelsWithOwner))
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Bot::LevelBotWithClient(c->GetTarget()->CastToClient(), level, true);
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#endif
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}
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}
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}
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}
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void command_spawn(Client *c, const Seperator *sep)
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@@ -326,7 +326,18 @@ void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
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}
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else
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Message(15, "Welcome to level %i!", check_level);
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#ifdef BOTS
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uint8 myoldlevel = GetLevel();
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#endif
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SetLevel(check_level);
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#ifdef BOTS
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if(RuleB(Bots, BotLevelsWithOwner))
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// hack way of doing this..but, least invasive... (same criteria as gain level for sendlvlapp)
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Bot::LevelBotWithClient(this, GetLevel(), (myoldlevel==check_level-1));
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#endif
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}
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//If were at max level then stop gaining experience if we make it to the cap
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