[Spells] Allow SE_SecondaryForte 248 to be calculated as a bonus instead of hardcoded AA (#1507)

* start

* Update client.cpp

* Update client.cpp

* Update bonuses.cpp

* Update bonuses.cpp

Co-authored-by: Chris Miles <akkadius1@gmail.com>
This commit is contained in:
KayenEQ
2021-08-31 02:32:16 -04:00
committed by GitHub
parent fec1b1538e
commit 9525827881
3 changed files with 10 additions and 4 deletions
+2 -2
View File
@@ -2503,8 +2503,8 @@ uint16 Client::GetMaxSkillAfterSpecializationRules(EQ::skills::SkillType skillid
uint16 PrimarySpecialization = 0, SecondaryForte = 0;
uint16 PrimarySkillValue = 0, SecondarySkillValue = 0;
uint16 MaxSpecializations = GetAA(aaSecondaryForte) ? 2 : 1;
uint16 MaxSpecializations = aabonuses.SecondaryForte ? 2 : 1;
if (skillid >= EQ::skills::SkillSpecializeAbjure && skillid <= EQ::skills::SkillSpecializeEvocation)
{