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[Spells] Allow SE_SecondaryForte 248 to be calculated as a bonus instead of hardcoded AA (#1507)
* start * Update client.cpp * Update client.cpp * Update bonuses.cpp * Update bonuses.cpp Co-authored-by: Chris Miles <akkadius1@gmail.com>
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@@ -2503,8 +2503,8 @@ uint16 Client::GetMaxSkillAfterSpecializationRules(EQ::skills::SkillType skillid
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uint16 PrimarySpecialization = 0, SecondaryForte = 0;
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uint16 PrimarySkillValue = 0, SecondarySkillValue = 0;
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uint16 MaxSpecializations = GetAA(aaSecondaryForte) ? 2 : 1;
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uint16 MaxSpecializations = aabonuses.SecondaryForte ? 2 : 1;
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if (skillid >= EQ::skills::SkillSpecializeAbjure && skillid <= EQ::skills::SkillSpecializeEvocation)
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{
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