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[Spells] Allow SE_SecondaryForte 248 to be calculated as a bonus instead of hardcoded AA (#1507)
* start * Update client.cpp * Update client.cpp * Update bonuses.cpp * Update bonuses.cpp Co-authored-by: Chris Miles <akkadius1@gmail.com>
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+7
-2
@@ -1658,6 +1658,13 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
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newbon->ItemEnduranceRegenCap += base1;
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break;
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case SE_SecondaryForte:
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if (newbon->SecondaryForte < base1) {
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newbon->SecondaryForte = base1;
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}
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break;
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case SE_ZoneSuspendMinion:
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newbon->ZoneSuspendMinion = base1;
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break;
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@@ -1669,8 +1676,6 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
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break;
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case SE_BandolierSlots:
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break;
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case SE_SecondaryForte:
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break;
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case SE_ReduceApplyPoisonTime:
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break;
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case SE_NimbleEvasion:
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