[Spells] Allow SE_SecondaryForte 248 to be calculated as a bonus instead of hardcoded AA (#1507)

* start

* Update client.cpp

* Update client.cpp

* Update bonuses.cpp

* Update bonuses.cpp

Co-authored-by: Chris Miles <akkadius1@gmail.com>
This commit is contained in:
KayenEQ
2021-08-31 02:32:16 -04:00
committed by GitHub
parent fec1b1538e
commit 9525827881
3 changed files with 10 additions and 4 deletions
+7 -2
View File
@@ -1658,6 +1658,13 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
newbon->ItemEnduranceRegenCap += base1;
break;
case SE_SecondaryForte:
if (newbon->SecondaryForte < base1) {
newbon->SecondaryForte = base1;
}
break;
case SE_ZoneSuspendMinion:
newbon->ZoneSuspendMinion = base1;
break;
@@ -1669,8 +1676,6 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
break;
case SE_BandolierSlots:
break;
case SE_SecondaryForte:
break;
case SE_ReduceApplyPoisonTime:
break;
case SE_NimbleEvasion: