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Migrate NPC spells, emotes, merchantlist [skip ci]
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+2
-2
@@ -468,7 +468,7 @@ void Zone::LoadNewMerchantData(uint32 merchantid) {
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std::list<MerchantList> merlist;
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std::string query = StringFormat("SELECT item, slot, faction_required, level_required, alt_currency_cost, "
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"classes_required, probability FROM merchantlist WHERE merchantid=%d ORDER BY slot", merchantid);
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auto results = database.QueryDatabase(query);
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auto results = content_db.QueryDatabase(query);
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if (!results.Success()) {
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return;
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}
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@@ -2311,7 +2311,7 @@ void Zone::LoadNPCEmotes(LinkedList<NPC_Emote_Struct*>* NPCEmoteList)
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NPCEmoteList->Clear();
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const std::string query = "SELECT emoteid, event_, type, text FROM npc_emotes";
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auto results = database.QueryDatabase(query);
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auto results = content_db.QueryDatabase(query);
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if (!results.Success()) {
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return;
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}
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