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Coverted melee and magic runes to use bonuses.
Removed all the old rune flags now that none of them are used. Fixed issues where runes would not fade properly if damage = remaing rune amount Fixed issue where runes would stop absorbing damage if you had multiple runes.
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@@ -1,5 +1,9 @@
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 03/12/2014 ==
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Kayen: Melee/Magic runes are now calculated as bonuses. Resolved issues with runes not working and not fading properly.
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== 03/08/2014 ==
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Kayen: Revision to lull/harmony/pacification code to be consistent with live based on extensive personal parsing.
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*Lulls on initial cast do not check regular resists (MR ect) but only apply a flat ~7.5 % resist chance + level modifier
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