This should resolve leaks and shutdown lua issues

This commit is contained in:
Michael Cook (mackal)
2017-03-18 16:59:46 -04:00
parent 803da509ce
commit 9510e8fbe1
2 changed files with 5 additions and 0 deletions
+4
View File
@@ -228,6 +228,10 @@ LuaParser::LuaParser() {
}
LuaParser::~LuaParser() {
// valgrind didn't like when we didn't clean these up :P
lua_encounters.clear();
lua_encounter_events_registered.clear();
lua_encounters_loaded.clear();
if(L) {
lua_close(L);
}
+1
View File
@@ -560,6 +560,7 @@ int main(int argc, char** argv) {
}
entity_list.Clear();
entity_list.RemoveAllEncounters(); // gotta do it manually or rewrite lots of shit :P
parse->ClearInterfaces();