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[Bug Fix] Fix infinite loop in QuestManager::stoptimer() (#4703)
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@ -680,7 +680,7 @@ void QuestManager::stoptimer(const std::string& timer_name, Mob* m)
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return;
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}
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for (auto e = QTimerList.begin(); e != QTimerList.end();) {
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for (auto e = QTimerList.begin(); e != QTimerList.end(); ++e) {
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if (e->mob && e->mob == m) {
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parse->EventMob(EVENT_TIMER_STOP, m, nullptr, [&]() { return timer_name; });
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