Lootdrop level filtering adjustments

This commit is contained in:
Akkadius
2020-08-15 16:37:38 -05:00
parent bda13383ef
commit 94d87584aa
16 changed files with 300 additions and 172 deletions
+2 -2
View File
@@ -394,7 +394,7 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower,
for (int i = EQ::invslot::EQUIPMENT_BEGIN; i <= EQ::invslot::EQUIPMENT_END; i++)
if (petinv[i]) {
item = database.GetItem(petinv[i]);
npc->AddLootDrop(item, &npc->itemlist, 0, 1, 127, true, true);
npc->AddLootDrop(item, &npc->itemlist, LootDropEntries_Struct{ .equip_item = true }, true);
}
}
@@ -625,7 +625,7 @@ void NPC::SetPetState(SpellBuff_Struct *pet_buffs, uint32 *items) {
_CLIENTPET(this) && GetPetType() <= petOther);
if (!noDrop || petCanHaveNoDrop) {
AddLootDrop(item2, &itemlist, 0, 1, 255, true, true);
AddLootDrop(item2, &itemlist, LootDropEntries_Struct{.equip_item = true }, true);
}
}
}