[GM Command] Door Manipulation Command Port (#1524)

* Initial commit

* Push latest

* Update door_manipulation.cpp

* More door work

* More doors work

* Upload notes

* Finalize changes

* Remove comment

* Add missing chat line

* Swapped URI parser with something not using deprecated C++ functions
This commit is contained in:
Chris Miles
2021-09-12 22:08:04 -05:00
committed by GitHub
parent 31ab1d4287
commit 94c1a50cc8
22 changed files with 2007 additions and 9 deletions
+1 -1
View File
@@ -115,7 +115,7 @@ public:
static NPC *SpawnNodeNPC(std::string name, std::string last_name, const glm::vec4 &position);
static void SpawnGridNodeNPC(const glm::vec4 &position, int32 grid_id, int32 grid_number, int32 zoffset);
static void SpawnZonePointNodeNPC(std::string name, const glm::vec4 &position);
static NPC * SpawnZonePointNodeNPC(std::string name, const glm::vec4 &position);
//abstract virtual function implementations requird by base abstract class
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQ::skills::SkillType attack_skill);