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[GM Command] Door Manipulation Command Port (#1524)
* Initial commit * Push latest * Update door_manipulation.cpp * More door work * More doors work * Upload notes * Finalize changes * Remove comment * Add missing chat line * Swapped URI parser with something not using deprecated C++ functions
This commit is contained in:
@@ -80,6 +80,7 @@ SET(zone_sources
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fearpath.cpp
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forage.cpp
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global_loot_manager.cpp
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gm_commands/door_manipulation.cpp
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groups.cpp
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guild.cpp
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guild_mgr.cpp
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@@ -198,6 +199,7 @@ SET(zone_headers
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fastmath.h
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forage.h
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global_loot_manager.h
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gm_commands/door_manipulation.h
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groups.h
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guild_mgr.h
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hate_list.h
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@@ -10515,3 +10515,13 @@ void Client::ApplyWeaponsStance()
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weaponstance.spellbonus_enabled = false;
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}
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}
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uint16 Client::GetDoorToolEntityId() const
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{
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return m_door_tool_entity_id;
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}
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void Client::SetDoorToolEntityId(uint16 door_tool_entity_id)
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{
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Client::m_door_tool_entity_id = door_tool_entity_id;
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}
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@@ -1764,9 +1764,17 @@ private:
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int Haste; //precalced value
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uint32 tmSitting; // time stamp started sitting, used for HP regen bonus added on MAY 5, 2004
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// dev tools
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bool display_mob_info_window;
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bool dev_tools_enabled;
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uint16 m_door_tool_entity_id;
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public:
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uint16 GetDoorToolEntityId() const;
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void SetDoorToolEntityId(uint16 door_tool_entity_id);
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private:
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int32 max_end;
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int32 current_endurance;
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@@ -66,6 +66,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#include "../common/repositories/character_instance_safereturns_repository.h"
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#include "../common/repositories/criteria/content_filter_criteria.h"
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#include "../common/shared_tasks.h"
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#include "gm_commands/door_manipulation.h"
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#ifdef BOTS
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#include "bot.h"
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@@ -4356,6 +4357,20 @@ void Client::Handle_OP_ClickDoor(const EQApplicationPacket *app)
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return;
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}
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// set door selected
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if (IsDevToolsEnabled()) {
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SetDoorToolEntityId(currentdoor->GetEntityID());
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DoorManipulation::CommandHeader(this);
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Message(
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Chat::White,
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fmt::format(
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"Door ({}) [{}]",
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currentdoor->GetEntityID(),
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EQ::SayLinkEngine::GenerateQuestSaylink("#door edit", false, "#door edit")
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).c_str()
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);
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}
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char buf[20];
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snprintf(buf, 19, "%u", cd->doorid);
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buf[19] = '\0';
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@@ -78,6 +78,7 @@
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#include "../common/content/world_content_service.h"
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#include "../common/http/httplib.h"
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#include "../common/shared_tasks.h"
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#include "gm_commands/door_manipulation.h"
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extern QueryServ* QServ;
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extern WorldServer worldserver;
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@@ -202,6 +203,7 @@ int command_init(void)
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command_add("disablerecipe", "[recipe_id] - Disables a recipe using the recipe id.", 80, command_disablerecipe) ||
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command_add("disarmtrap", "Analog for ldon disarm trap for the newer clients since we still don't have it working.", 80, command_disarmtrap) ||
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command_add("distance", "- Reports the distance between you and your target.", 80, command_distance) ||
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command_add("door", "Door editing command", 80, command_door) ||
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command_add("doanim", "[animnum] [type] - Send an EmoteAnim for you or your target", 50, command_doanim) ||
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command_add("dz", "Manage expeditions and dynamic zone instances", 80, command_dz) ||
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command_add("dzkickplayers", "Removes all players from current expedition. (/kickplayers alternative for pre-RoF clients)", 0, command_dzkickplayers) ||
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@@ -12940,6 +12942,10 @@ void command_distance(Client *c, const Seperator *sep) {
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}
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}
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void command_door(Client *c, const Seperator *sep) {
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DoorManipulation::CommandHandler(c, sep);
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}
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void command_cvs(Client *c, const Seperator *sep)
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{
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if(c)
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@@ -90,6 +90,7 @@ void command_devtools(Client *c, const Seperator *sep);
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void command_details(Client *c, const Seperator *sep);
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void command_disablerecipe(Client *c, const Seperator *sep);
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void command_disarmtrap(Client *c, const Seperator *sep);
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void command_door(Client *c, const Seperator *sep);
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void command_distance(Client *c, const Seperator *sep);
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void command_doanim(Client *c, const Seperator *sep);
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void command_dz(Client *c, const Seperator *sep);
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@@ -801,6 +801,12 @@ void Doors::SetIncline(int in) {
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entity_list.RespawnAllDoors();
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}
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void Doors::SetInvertState(int in) {
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entity_list.DespawnAllDoors();
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invert_state = in;
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entity_list.RespawnAllDoors();
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}
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void Doors::SetOpenType(uint8 in) {
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entity_list.DespawnAllDoors();
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open_type = in;
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@@ -54,6 +54,7 @@ public:
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void SetDoorName(const char *name);
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void SetEntityID(uint32 entity) { entity_id = entity; }
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void SetIncline(int in);
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void SetInvertState(int in);
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void SetKeyItem(uint32 in) { key_item_id = in; }
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void SetLocation(float x, float y, float z);
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void SetLockpick(uint16 in) { lockpick = in; }
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@@ -0,0 +1,779 @@
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#include "door_manipulation.h"
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#include "../doors.h"
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#include "../../common/misc_functions.h"
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#define MAX_CLIENT_MESSAGE_LENGTH 2000
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void DoorManipulation::CommandHandler(Client *c, const Seperator *sep)
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{
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// this should never happen
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if (!c) {
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return;
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}
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// args
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std::string arg1(sep->arg[1]);
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std::string arg2(sep->arg[2]);
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std::string arg3(sep->arg[3]);
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// table check
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std::string table_name = "tool_game_objects";
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std::string url = "https://raw.githubusercontent.com/EQEmu/database-tool-sqls/main/tool_game_objects.sql";
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if (!database.DoesTableExist(table_name)) {
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c->Message(
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Chat::White,
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fmt::format(
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"Table [{}] does not exist. Downloading from [{}] and installing locally",
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table_name,
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url
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).c_str()
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);
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database.SourceDatabaseTableFromUrl(
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table_name,
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url
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);
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}
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// option
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if (arg1.empty()) {
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DoorManipulation::CommandHeader(c);
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c->Message(Chat::White, "#door create <modelname> | Creates a door from a model. (Example IT78 creates a campfire)");
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c->Message(Chat::White, "#door setinvertstate [0|1] | Sets selected door invert state");
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c->Message(Chat::White, "#door setincline <incline> | Sets selected door incline");
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c->Message(Chat::White, "#door opentype <opentype> | Sets selected door opentype");
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c->Message(
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Chat::White,
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fmt::format(
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"#door model <modelname> | Changes door model for selected door or select from [{}] or [{}]",
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EQ::SayLinkEngine::GenerateQuestSaylink("#door showmodelszone", false, "local zone"),
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EQ::SayLinkEngine::GenerateQuestSaylink("#door showmodelsglobal", false, "global")
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).c_str()
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);
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c->Message(
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Chat::White,
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"#door showmodelsfromfile <file.eqg|file.s3d> | Shows models from s3d or eqg file. Example tssequip.eqg or wallet01.eqg"
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);
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c->Message(
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Chat::White,
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fmt::format(
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"{} | Shows available models in the current zone that you are in",
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EQ::SayLinkEngine::GenerateQuestSaylink("#door showmodelszone", false, "#door showmodelszone")
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"{} | Shows available models globally by first listing all global model files",
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EQ::SayLinkEngine::GenerateQuestSaylink("#door showmodelsglobal", false, "#door showmodelsglobal")
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).c_str()
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);
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c->Message(Chat::White, "#door save | Creates database entry for selected door");
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c->Message(
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Chat::White,
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fmt::format(
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"{} - Brings up editing interface for selected door",
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EQ::SayLinkEngine::GenerateQuestSaylink("#door edit", false, "#door edit")
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"{} - lists doors in zone",
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EQ::SayLinkEngine::GenerateQuestSaylink("#list doors", false, "#list doors")
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).c_str()
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);
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return;
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}
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// edit menu
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if (arg1 == "edit") {
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Doors *door = entity_list.GetDoorsByID(c->GetDoorToolEntityId());
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if (door) {
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c->Message(
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Chat::White,
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fmt::format(
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"Door Selected ID [{}] Name [{}] OpenType [{}] Invertstate [{} | {}/{}] ",
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c->GetDoorToolEntityId(),
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door->GetDoorName(),
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door->GetOpenType(),
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door->GetInvertState(),
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EQ::SayLinkEngine::GenerateQuestSaylink("#door setinvertstate 0", false, "0"),
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EQ::SayLinkEngine::GenerateQuestSaylink("#door setinvertstate 1", false, "1")
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).c_str()
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);
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const std::string move_x_action = "move_x";
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const std::string move_y_action = "move_y";
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const std::string move_z_action = "move_z";
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const std::string move_h_action = "move_h";
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const std::string set_size_action = "set_size";
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std::vector<std::string> move_options = {
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move_x_action,
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move_y_action,
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move_z_action,
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move_h_action,
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set_size_action
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};
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std::vector<std::string> move_x_options_positive;
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std::vector<std::string> move_x_options_negative;
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std::vector<std::string> move_y_options_positive;
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std::vector<std::string> move_y_options_negative;
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std::vector<std::string> move_z_options_positive;
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std::vector<std::string> move_z_options_negative;
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std::vector<std::string> move_h_options_positive;
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std::vector<std::string> move_h_options_negative;
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std::vector<std::string> set_size_options_positive;
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std::vector<std::string> set_size_options_negative;
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for (const auto &move_option : move_options) {
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if (move_option == move_x_action) {
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move_x_options_positive.emplace_back(
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EQ::SayLinkEngine::GenerateQuestSaylink(
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fmt::format("#door edit {} .25", move_option),
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false,
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".25"
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)
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);
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for (int move_index = 0; move_index <= 15; move_index += 5) {
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int value = (move_index == 0 ? 1 : move_index);
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move_x_options_positive.emplace_back(
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EQ::SayLinkEngine::GenerateQuestSaylink(
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fmt::format("#door edit {} {}", move_option, value),
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false,
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fmt::format("{}", std::abs(value))
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)
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);
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}
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for (int move_index = -15; move_index <= 0; move_index += 5) {
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int value = (move_index == 0 ? 1 : move_index);
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move_x_options_negative.emplace_back(
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EQ::SayLinkEngine::GenerateQuestSaylink(
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fmt::format("#door edit {} {}", move_option, value),
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false,
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fmt::format("{}", std::abs(value))
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)
|
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);
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}
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move_x_options_negative.emplace_back(
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EQ::SayLinkEngine::GenerateQuestSaylink(
|
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fmt::format("#door edit {} -.25", move_option),
|
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false,
|
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"-.25"
|
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)
|
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);
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}
|
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else if (move_option == move_y_action) {
|
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move_y_options_positive.emplace_back(
|
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EQ::SayLinkEngine::GenerateQuestSaylink(
|
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fmt::format("#door edit {} .25", move_option),
|
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false,
|
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".25"
|
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)
|
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);
|
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|
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for (int move_index = 0; move_index <= 15; move_index += 5) {
|
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int value = (move_index == 0 ? 1 : move_index);
|
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move_y_options_positive.emplace_back(
|
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EQ::SayLinkEngine::GenerateQuestSaylink(
|
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fmt::format("#door edit {} {}", move_option, value),
|
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false,
|
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fmt::format("{}", std::abs(value))
|
||||
)
|
||||
);
|
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}
|
||||
|
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for (int move_index = -15; move_index <= 0; move_index += 5) {
|
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int value = (move_index == 0 ? 1 : move_index);
|
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move_y_options_negative.emplace_back(
|
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EQ::SayLinkEngine::GenerateQuestSaylink(
|
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fmt::format("#door edit {} {}", move_option, value),
|
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false,
|
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fmt::format("{}", std::abs(value))
|
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)
|
||||
);
|
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}
|
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|
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move_y_options_negative.emplace_back(
|
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EQ::SayLinkEngine::GenerateQuestSaylink(
|
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fmt::format("#door edit {} -.25", move_option),
|
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false,
|
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"-.25"
|
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)
|
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);
|
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}
|
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else if (move_option == move_z_action) {
|
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move_z_options_positive.emplace_back(
|
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EQ::SayLinkEngine::GenerateQuestSaylink(
|
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fmt::format("#door edit {} .25", move_option),
|
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false,
|
||||
".25"
|
||||
)
|
||||
);
|
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|
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for (int move_index = 0; move_index <= 15; move_index += 5) {
|
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int value = (move_index == 0 ? 1 : move_index);
|
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move_z_options_positive.emplace_back(
|
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EQ::SayLinkEngine::GenerateQuestSaylink(
|
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fmt::format("#door edit {} {}", move_option, value),
|
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false,
|
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fmt::format("{}", std::abs(value))
|
||||
)
|
||||
);
|
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}
|
||||
|
||||
for (int move_index = -15; move_index <= 0; move_index += 5) {
|
||||
int value = (move_index == 0 ? 1 : move_index);
|
||||
move_z_options_negative.emplace_back(
|
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EQ::SayLinkEngine::GenerateQuestSaylink(
|
||||
fmt::format("#door edit {} {}", move_option, value),
|
||||
false,
|
||||
fmt::format("{}", std::abs(value))
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
move_z_options_negative.emplace_back(
|
||||
EQ::SayLinkEngine::GenerateQuestSaylink(
|
||||
fmt::format("#door edit {} -.25", move_option),
|
||||
false,
|
||||
"-.25"
|
||||
)
|
||||
);
|
||||
}
|
||||
else if (move_option == move_h_action) {
|
||||
for (int move_index = 0; move_index <= 50; move_index += 5) {
|
||||
int value = (move_index == 0 ? 1 : move_index);
|
||||
move_h_options_positive.emplace_back(
|
||||
EQ::SayLinkEngine::GenerateQuestSaylink(
|
||||
fmt::format("#door edit {} {}", move_option, value),
|
||||
false,
|
||||
fmt::format("{}", std::abs(value))
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
for (int move_index = -50; move_index <= 0; move_index += 5) {
|
||||
int value = (move_index == 0 ? 1 : move_index);
|
||||
move_h_options_negative.emplace_back(
|
||||
EQ::SayLinkEngine::GenerateQuestSaylink(
|
||||
fmt::format("#door edit {} {}", move_option, value),
|
||||
false,
|
||||
fmt::format("{}", std::abs(value))
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
else if (move_option == set_size_action) {
|
||||
for (int move_index = 0; move_index <= 100; move_index += 10) {
|
||||
int value = (move_index == 0 ? 1 : move_index);
|
||||
set_size_options_positive.emplace_back(
|
||||
EQ::SayLinkEngine::GenerateQuestSaylink(
|
||||
fmt::format("#door edit {} {}", move_option, value),
|
||||
false,
|
||||
fmt::format("{}", std::abs(value))
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
for (int move_index = -100; move_index <= 0; move_index += 10) {
|
||||
int value = (move_index == 0 ? 1 : move_index);
|
||||
set_size_options_negative.emplace_back(
|
||||
EQ::SayLinkEngine::GenerateQuestSaylink(
|
||||
fmt::format("#door edit {} {}", move_option, value),
|
||||
false,
|
||||
fmt::format("{}", std::abs(value))
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// we're passing a move action here
|
||||
if (!arg3.empty() && StringIsNumber(arg3)) {
|
||||
int x_move = 0;
|
||||
int y_move = 0;
|
||||
int z_move = 0;
|
||||
int h_move = 0;
|
||||
int set_size = 0;
|
||||
|
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if (arg2 == move_x_action) {
|
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x_move = std::atoi(arg3.c_str());
|
||||
}
|
||||
if (arg2 == move_y_action) {
|
||||
y_move = std::atoi(arg3.c_str());
|
||||
}
|
||||
if (arg2 == move_z_action) {
|
||||
z_move = std::atoi(arg3.c_str());
|
||||
}
|
||||
if (arg2 == move_h_action) {
|
||||
h_move = std::atoi(arg3.c_str());
|
||||
}
|
||||
if (arg2 == set_size_action) {
|
||||
set_size = std::atoi(arg3.c_str());
|
||||
}
|
||||
|
||||
door->SetLocation(
|
||||
door->GetX() + x_move,
|
||||
door->GetY() + y_move,
|
||||
door->GetZ() + z_move
|
||||
);
|
||||
|
||||
glm::vec4 door_position = door->GetPosition();
|
||||
door_position.w = door_position.w + h_move;
|
||||
door->SetPosition(door_position);
|
||||
door->SetSize(door->GetSize() + set_size);
|
||||
}
|
||||
|
||||
// spawn and move helpers
|
||||
uint16 helper_mob_x_negative = 0;
|
||||
uint16 helper_mob_x_positive = 0;
|
||||
uint16 helper_mob_y_positive = 0;
|
||||
uint16 helper_mob_y_negative = 0;
|
||||
|
||||
for (auto &n: entity_list.GetNPCList()) {
|
||||
NPC *npc = n.second;
|
||||
std::string npc_name = npc->GetName();
|
||||
if (npc_name.find("-X") != std::string::npos) {
|
||||
helper_mob_x_negative = npc->GetID();
|
||||
}
|
||||
if (npc_name.find("-Y") != std::string::npos) {
|
||||
helper_mob_y_negative = npc->GetID();
|
||||
}
|
||||
if (npc_name.find("+X") != std::string::npos) {
|
||||
helper_mob_x_positive = npc->GetID();
|
||||
}
|
||||
if (npc_name.find("+Y") != std::string::npos) {
|
||||
helper_mob_y_positive = npc->GetID();
|
||||
}
|
||||
}
|
||||
|
||||
// -X
|
||||
glm::vec4 door_position = door->GetPosition();
|
||||
if (helper_mob_x_negative == 0) {
|
||||
door_position.x = door_position.x - 15;
|
||||
helper_mob_x_negative = NPC::SpawnNodeNPC("-X", "", door_position)->GetID();
|
||||
}
|
||||
else {
|
||||
auto n = entity_list.GetNPCByID(helper_mob_x_negative);
|
||||
n->GMMove(door->GetX() - 15, door->GetY(), door->GetZ(), n->GetHeading());
|
||||
}
|
||||
|
||||
// +X
|
||||
door_position = door->GetPosition();
|
||||
if (helper_mob_x_positive == 0) {
|
||||
door_position.x = door_position.x + 15;
|
||||
helper_mob_x_positive = NPC::SpawnNodeNPC("+X", "", door_position)->GetID();
|
||||
}
|
||||
else {
|
||||
auto n = entity_list.GetNPCByID(helper_mob_x_positive);
|
||||
n->GMMove(door->GetX() + 15, door->GetY(), door->GetZ(), n->GetHeading());
|
||||
}
|
||||
|
||||
// -Y
|
||||
door_position = door->GetPosition();
|
||||
if (helper_mob_y_negative == 0) {
|
||||
door_position.y = door_position.y - 15;
|
||||
helper_mob_y_negative = NPC::SpawnNodeNPC("-Y", "", door_position)->GetID();
|
||||
}
|
||||
else {
|
||||
auto n = entity_list.GetNPCByID(helper_mob_y_negative);
|
||||
n->GMMove(door->GetX(), door->GetY() - 15, door->GetZ(), n->GetHeading());
|
||||
}
|
||||
|
||||
// +Y
|
||||
door_position = door->GetPosition();
|
||||
if (helper_mob_y_positive == 0) {
|
||||
door_position.y = door_position.y + 15;
|
||||
helper_mob_y_positive = NPC::SpawnNodeNPC("+Y", "", door_position)->GetID();
|
||||
}
|
||||
else {
|
||||
auto n = entity_list.GetNPCByID(helper_mob_y_positive);
|
||||
n->GMMove(door->GetX(), door->GetY() + 15, door->GetZ(), n->GetHeading());
|
||||
}
|
||||
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Name [{}] [{}] [{}] [{}]",
|
||||
door->GetDoorName(),
|
||||
EQ::SayLinkEngine::GenerateQuestSaylink(
|
||||
"#door save",
|
||||
false,
|
||||
"Save"
|
||||
),
|
||||
EQ::SayLinkEngine::GenerateQuestSaylink(
|
||||
"#door changemodelqueue",
|
||||
false,
|
||||
"Change Model"
|
||||
),
|
||||
EQ::SayLinkEngine::GenerateQuestSaylink(
|
||||
"#door setinclineinc",
|
||||
false,
|
||||
"Incline"
|
||||
)
|
||||
).c_str()
|
||||
);
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"[{}] - [X] + [{}]",
|
||||
implode(" | ", move_x_options_negative),
|
||||
implode(" | ", move_x_options_positive)
|
||||
).c_str()
|
||||
);
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"[{}] - [Y] + [{}]",
|
||||
implode(" | ", move_y_options_negative),
|
||||
implode(" | ", move_y_options_positive)
|
||||
).c_str()
|
||||
);
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"[{}] - [Z] + [{}]",
|
||||
implode(" | ", move_z_options_negative),
|
||||
implode(" | ", move_z_options_positive)
|
||||
).c_str()
|
||||
);
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"[{}] - [H] + [{}]",
|
||||
implode(" | ", move_h_options_negative),
|
||||
implode(" | ", move_h_options_positive)
|
||||
).c_str()
|
||||
);
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"[{}] - [Size] + [{}]",
|
||||
implode(" | ", set_size_options_negative),
|
||||
implode(" | ", set_size_options_positive)
|
||||
).c_str()
|
||||
);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
c->Message(Chat::Red, "Door selection invalid...");
|
||||
}
|
||||
|
||||
// create
|
||||
if (arg1 == "create") {
|
||||
std::string model = str_toupper(arg2);
|
||||
uint16 entity_id = entity_list.CreateDoor(
|
||||
model.c_str(),
|
||||
c->GetPosition(),
|
||||
58,
|
||||
100
|
||||
);
|
||||
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format("Creating door entity_id [{}] with model [{}]", entity_id, model).c_str());
|
||||
c->SetDoorToolEntityId(entity_id);
|
||||
}
|
||||
|
||||
// set model
|
||||
if (arg1 == "model") {
|
||||
Doors *door = entity_list.GetDoorsByID(c->GetDoorToolEntityId());
|
||||
std::string model = str_toupper(arg2);
|
||||
if (door) {
|
||||
door->SetDoorName(model.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
// change model queue
|
||||
if (arg1 == "changemodelqueue") {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"#door model <modelname> | Changes door model for selected door or select from [{}] or [{}]",
|
||||
EQ::SayLinkEngine::GenerateQuestSaylink("#door showmodelszone", false, "local zone"),
|
||||
EQ::SayLinkEngine::GenerateQuestSaylink("#door showmodelsglobal", false, "global")
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
|
||||
// open type
|
||||
if (arg1 == "opentype" && !arg2.empty() && StringIsNumber(arg2)) {
|
||||
Doors *door = entity_list.GetDoorsByID(c->GetDoorToolEntityId());
|
||||
if (door) {
|
||||
door->SetOpenType(std::atoi(arg2.c_str()));
|
||||
}
|
||||
}
|
||||
|
||||
// incline
|
||||
if (arg1 == "setincline" && !arg2.empty() && StringIsNumber(arg2)) {
|
||||
Doors *door = entity_list.GetDoorsByID(c->GetDoorToolEntityId());
|
||||
if (door) {
|
||||
door->SetIncline(std::atoi(arg2.c_str()));
|
||||
}
|
||||
}
|
||||
|
||||
// incline
|
||||
if (arg1 == "setinvertstate" && !arg2.empty() && StringIsNumber(arg2)) {
|
||||
Doors *door = entity_list.GetDoorsByID(c->GetDoorToolEntityId());
|
||||
if (door) {
|
||||
door->SetInvertState(std::atoi(arg2.c_str()));
|
||||
}
|
||||
}
|
||||
|
||||
// save
|
||||
if (arg1 == "save") {
|
||||
Doors *door = entity_list.GetDoorsByID(c->GetDoorToolEntityId());
|
||||
if (door) {
|
||||
door->CreateDatabaseEntry();
|
||||
c->Message(Chat::White, "Door saved");
|
||||
}
|
||||
}
|
||||
|
||||
// incline incremental
|
||||
if (arg1 == "setinclineinc" && !arg2.empty() && StringIsNumber(arg2)) {
|
||||
Doors *door = entity_list.GetDoorsByID(c->GetDoorToolEntityId());
|
||||
if (door) {
|
||||
door->SetIncline(door->GetIncline() + std::atoi(arg2.c_str()));
|
||||
}
|
||||
}
|
||||
if (arg1 == "setinclineinc") {
|
||||
std::map<float, std::string> incline_values = {
|
||||
{.01, "Upright"},
|
||||
{63.75, "45 Degrees",},
|
||||
{130, "90 Degrees"},
|
||||
{192.5, "135 Degrees"},
|
||||
{255, "180 Degrees"},
|
||||
{321.25, "225 Degrees"},
|
||||
{385, "270 Degrees"},
|
||||
{448.75, "315 Degrees"},
|
||||
{512.5, "360 Degrees"}
|
||||
};
|
||||
|
||||
std::vector<std::string> incline_normal_options;
|
||||
std::vector<std::string> incline_positive_options;
|
||||
std::vector<std::string> incline_negative_options;
|
||||
for (auto incline_value : incline_values) {
|
||||
incline_normal_options.emplace_back(
|
||||
EQ::SayLinkEngine::GenerateQuestSaylink(
|
||||
fmt::format(
|
||||
"#door setincline {}",
|
||||
incline_value.first
|
||||
),
|
||||
false,
|
||||
incline_value.second
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
for (int incline_index = 0; incline_index <= 100; incline_index += 10) {
|
||||
int incline_value = (incline_index == 0 ? 1 : incline_index);
|
||||
incline_positive_options.emplace_back(
|
||||
EQ::SayLinkEngine::GenerateQuestSaylink(
|
||||
fmt::format(
|
||||
"#door setinclineinc {}",
|
||||
incline_value
|
||||
),
|
||||
false,
|
||||
itoa(std::abs(incline_value))
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
for (int incline_index = -100; incline_index <= 1; incline_index += 10) {
|
||||
int incline_value = (incline_index == 0 ? -1 : incline_index);
|
||||
incline_negative_options.emplace_back(
|
||||
EQ::SayLinkEngine::GenerateQuestSaylink(
|
||||
fmt::format(
|
||||
"#door setinclineinc {}",
|
||||
incline_value
|
||||
),
|
||||
false,
|
||||
itoa(std::abs(incline_value))
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"[Incline] [{}]",
|
||||
implode(" | ", incline_normal_options)
|
||||
).c_str()
|
||||
);
|
||||
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"[Incline Increments] [{}] - | + [{}]",
|
||||
implode(" | ", incline_negative_options),
|
||||
implode(" | ", incline_positive_options)
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
|
||||
// show models in zone
|
||||
if (arg1 == "showmodelsglobal") {
|
||||
auto game_objects = ToolGameObjectsRepository::GetWhere(
|
||||
database,
|
||||
"object_name LIKE '%IT%' AND zoneid = 0 AND object_name NOT LIKE '%OBJ%' GROUP by file_from"
|
||||
);
|
||||
|
||||
if (game_objects.empty()) {
|
||||
c->Message(Chat::White, "There are no models to display...");
|
||||
}
|
||||
|
||||
c->Message(Chat::White, "------------------------------------------------");
|
||||
c->Message(Chat::White, "# Models (Global)");
|
||||
c->Message(Chat::White, "------------------------------------------------");
|
||||
|
||||
DisplayModelsFromFileResults(c, game_objects);
|
||||
}
|
||||
|
||||
// show models in zone
|
||||
if (arg1 == "showmodelszone") {
|
||||
auto game_objects = ToolGameObjectsRepository::GetWhere(
|
||||
database,
|
||||
fmt::format("zoneid = {}", zone->GetZoneID())
|
||||
);
|
||||
|
||||
if (game_objects.empty()) {
|
||||
c->Message(Chat::White, "There are no models for this zone...");
|
||||
}
|
||||
|
||||
c->Message(Chat::White, "------------------------------------------------");
|
||||
c->Message(Chat::White, "# Models from zone");
|
||||
c->Message(Chat::White, "------------------------------------------------");
|
||||
|
||||
DisplayObjectResultToClient(c, game_objects);
|
||||
}
|
||||
|
||||
// show models from file name
|
||||
if (arg1 == "showmodelsfromfile" && !arg2.empty()) {
|
||||
const std::string &file_name = arg2;
|
||||
auto game_objects = ToolGameObjectsRepository::GetWhere(
|
||||
database,
|
||||
fmt::format("file_from = '{}'", file_name)
|
||||
);
|
||||
|
||||
if (game_objects.empty()) {
|
||||
c->Message(Chat::White, "There are no models for this zone...");
|
||||
}
|
||||
|
||||
c->Message(Chat::White, "------------------------------------------------");
|
||||
c->Message(Chat::White, fmt::format("# Models from file name [{}]", file_name).c_str());
|
||||
c->Message(Chat::White, "------------------------------------------------");
|
||||
|
||||
DisplayObjectResultToClient(c, game_objects);
|
||||
}
|
||||
}
|
||||
|
||||
void DoorManipulation::CommandHeader(Client *c)
|
||||
{
|
||||
c->Message(Chat::White, "------------------------------------------------");
|
||||
c->Message(Chat::White, "# Door Commands");
|
||||
c->Message(Chat::White, "------------------------------------------------");
|
||||
}
|
||||
|
||||
void DoorManipulation::DisplayObjectResultToClient(
|
||||
Client *c,
|
||||
std::vector<ToolGameObjectsRepository::ToolGameObjects> game_objects
|
||||
)
|
||||
{
|
||||
std::vector<std::string> say_links;
|
||||
|
||||
for (auto &g: game_objects) {
|
||||
say_links.emplace_back(
|
||||
fmt::format(
|
||||
"[{}] ",
|
||||
EQ::SayLinkEngine::GenerateQuestSaylink(
|
||||
fmt::format("#door model {}", g.object_name),
|
||||
false,
|
||||
g.object_name
|
||||
)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
int character_length = 0;
|
||||
std::vector<std::string> buffered_links;
|
||||
|
||||
for (auto &links: say_links) {
|
||||
buffered_links.emplace_back(links);
|
||||
character_length += links.length();
|
||||
|
||||
// empty buffer
|
||||
if (character_length > MAX_CLIENT_MESSAGE_LENGTH) {
|
||||
std::string message_buffer;
|
||||
|
||||
for (auto &buffered_link: buffered_links) {
|
||||
message_buffer += buffered_link;
|
||||
}
|
||||
|
||||
c->Message(Chat::White, message_buffer.c_str());
|
||||
|
||||
// reset
|
||||
character_length = 0;
|
||||
buffered_links = {};
|
||||
}
|
||||
}
|
||||
|
||||
if (!buffered_links.empty()) {
|
||||
c->Message(Chat::White, implode(" ", buffered_links).c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void DoorManipulation::DisplayModelsFromFileResults(
|
||||
Client *c,
|
||||
std::vector<ToolGameObjectsRepository::ToolGameObjects> game_objects
|
||||
)
|
||||
{
|
||||
std::vector<std::string> say_links;
|
||||
|
||||
for (auto &g: game_objects) {
|
||||
say_links.emplace_back(
|
||||
fmt::format(
|
||||
"[{}] ",
|
||||
EQ::SayLinkEngine::GenerateQuestSaylink(
|
||||
fmt::format("#door showmodelsfromfile {}", g.file_from),
|
||||
false,
|
||||
g.file_from
|
||||
)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
int character_length = 0;
|
||||
std::vector<std::string> buffered_links;
|
||||
|
||||
for (auto &links: say_links) {
|
||||
buffered_links.emplace_back(links);
|
||||
character_length += links.length();
|
||||
|
||||
// empty buffer
|
||||
if (character_length > MAX_CLIENT_MESSAGE_LENGTH) {
|
||||
std::string message_buffer;
|
||||
|
||||
for (auto &buffered_link: buffered_links) {
|
||||
message_buffer += buffered_link;
|
||||
}
|
||||
|
||||
c->Message(Chat::White, message_buffer.c_str());
|
||||
|
||||
// reset
|
||||
character_length = 0;
|
||||
buffered_links = {};
|
||||
}
|
||||
}
|
||||
|
||||
if (!buffered_links.empty()) {
|
||||
c->Message(Chat::White, implode(" ", buffered_links).c_str());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
#ifndef EQEMU_DOOR_MANIPULATION_H
|
||||
#define EQEMU_DOOR_MANIPULATION_H
|
||||
|
||||
#include "../client.h"
|
||||
#include "../../common/repositories/tool_game_objects_repository.h"
|
||||
|
||||
class DoorManipulation {
|
||||
|
||||
public:
|
||||
static void CommandHandler(Client *c, const Seperator *sep);
|
||||
static void CommandHeader(Client *c);
|
||||
static void DisplayObjectResultToClient(
|
||||
Client *c,
|
||||
std::vector<ToolGameObjectsRepository::ToolGameObjects> game_objects
|
||||
);
|
||||
static void DisplayModelsFromFileResults(
|
||||
Client *c,
|
||||
std::vector<ToolGameObjectsRepository::ToolGameObjects> game_objects
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
#endif //EQEMU_DOOR_MANIPULATION_H
|
||||
+13
-6
@@ -284,7 +284,7 @@ NPC::NPC(const NPCType *npc_type_data, Spawn2 *in_respawn, const glm::vec4 &posi
|
||||
entity_list.MakeNameUnique(name);
|
||||
|
||||
npc_aggro = npc_type_data->npc_aggro;
|
||||
|
||||
|
||||
AISpellVar.fail_recast = static_cast<uint32>(RuleI(Spells, AI_SpellCastFinishedFailRecast));
|
||||
AISpellVar.engaged_no_sp_recast_min = static_cast<uint32>(RuleI(Spells, AI_EngagedNoSpellMinRecast));
|
||||
AISpellVar.engaged_no_sp_recast_max = static_cast<uint32>(RuleI(Spells, AI_EngagedNoSpellMaxRecast));
|
||||
@@ -694,7 +694,7 @@ bool NPC::HasItem(uint32 item_id) {
|
||||
if (loot_item->item_id == item_id) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1124,7 +1124,7 @@ bool NPC::SpawnZoneController()
|
||||
memset(npc_type, 0, sizeof(NPCType));
|
||||
|
||||
strncpy(npc_type->name, "zone_controller", 60);
|
||||
npc_type->current_hp = 2000000000;
|
||||
npc_type->current_hp = 2000000000;
|
||||
npc_type->max_hp = 2000000000;
|
||||
npc_type->hp_regen = 100000000;
|
||||
npc_type->race = 240;
|
||||
@@ -1207,7 +1207,7 @@ void NPC::SpawnGridNodeNPC(const glm::vec4 &position, int32 grid_id, int32 grid_
|
||||
entity_list.AddNPC(npc);
|
||||
}
|
||||
|
||||
void NPC::SpawnZonePointNodeNPC(std::string name, const glm::vec4 &position)
|
||||
NPC * NPC::SpawnZonePointNodeNPC(std::string name, const glm::vec4 &position)
|
||||
{
|
||||
auto npc_type = new NPCType;
|
||||
memset(npc_type, 0, sizeof(NPCType));
|
||||
@@ -1235,6 +1235,8 @@ void NPC::SpawnZonePointNodeNPC(std::string name, const glm::vec4 &position)
|
||||
npc_type->show_name = true;
|
||||
npc_type->findable = true;
|
||||
|
||||
strcpy(npc_type->special_abilities, "12,1^13,1^14,1^15,1^16,1^17,1^19,1^22,1^24,1^25,1^28,1^31,1^35,1^39,1^42,1");
|
||||
|
||||
auto node_position = glm::vec4(position.x, position.y, position.z, position.w);
|
||||
auto npc = new NPC(npc_type, nullptr, node_position, GravityBehavior::Flying);
|
||||
|
||||
@@ -1243,14 +1245,15 @@ void NPC::SpawnZonePointNodeNPC(std::string name, const glm::vec4 &position)
|
||||
npc->GiveNPCTypeData(npc_type);
|
||||
|
||||
entity_list.AddNPC(npc);
|
||||
|
||||
return npc;
|
||||
}
|
||||
|
||||
NPC * NPC::SpawnNodeNPC(std::string name, std::string last_name, const glm::vec4 &position) {
|
||||
auto npc_type = new NPCType;
|
||||
memset(npc_type, 0, sizeof(NPCType));
|
||||
|
||||
sprintf(npc_type->name, "%s", name.c_str());
|
||||
sprintf(npc_type->lastname, "%s", last_name.c_str());
|
||||
strncpy(npc_type->name, name.c_str(), 60);
|
||||
|
||||
npc_type->current_hp = 4000000;
|
||||
npc_type->max_hp = 4000000;
|
||||
@@ -1272,9 +1275,13 @@ NPC * NPC::SpawnNodeNPC(std::string name, std::string last_name, const glm::vec4
|
||||
npc_type->findable = true;
|
||||
npc_type->runspeed = 1.25;
|
||||
|
||||
strcpy(npc_type->special_abilities, "12,1^13,1^14,1^15,1^16,1^17,1^19,1^22,1^24,1^25,1^28,1^31,1^35,1^39,1^42,1");
|
||||
|
||||
auto node_position = glm::vec4(position.x, position.y, position.z, position.w);
|
||||
auto npc = new NPC(npc_type, nullptr, node_position, GravityBehavior::Flying);
|
||||
|
||||
npc->name[strlen(npc->name) - 3] = (char) NULL;
|
||||
|
||||
npc->GiveNPCTypeData(npc_type);
|
||||
|
||||
entity_list.AddNPC(npc, true, true);
|
||||
|
||||
+1
-1
@@ -115,7 +115,7 @@ public:
|
||||
|
||||
static NPC *SpawnNodeNPC(std::string name, std::string last_name, const glm::vec4 &position);
|
||||
static void SpawnGridNodeNPC(const glm::vec4 &position, int32 grid_id, int32 grid_number, int32 zoffset);
|
||||
static void SpawnZonePointNodeNPC(std::string name, const glm::vec4 &position);
|
||||
static NPC * SpawnZonePointNodeNPC(std::string name, const glm::vec4 &position);
|
||||
|
||||
//abstract virtual function implementations requird by base abstract class
|
||||
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQ::skills::SkillType attack_skill);
|
||||
|
||||
Reference in New Issue
Block a user