[Code] EQEmuLogSys Global to Singleton Cleanup (#4925)

* [Code] EQEmuLogSys Global to Singleton Cleanup

* Post merge fix
This commit is contained in:
Chris Miles
2025-06-25 14:05:49 -05:00
committed by GitHub
parent 1153c9ab96
commit 947795f1d1
47 changed files with 507 additions and 508 deletions
+3 -2
View File
@@ -229,7 +229,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
LogInfo("World assigned Port [{}] for this zone", sci->port);
ZoneConfig::SetZonePort(sci->port);
LogSys.SetDiscordHandler(&Zone::DiscordWebhookMessageHandler);
EQEmuLogSys::Instance()->SetDiscordHandler(&Zone::DiscordWebhookMessageHandler);
}
break;
}
@@ -4589,7 +4589,8 @@ void WorldServer::ProcessReload(const ServerReload::Request& request)
break;
case ServerReload::Type::Logs:
LogSys.LoadLogDatabaseSettings();
EQEmuLogSys::Instance()->LoadLogDatabaseSettings();
player_event_logs.ReloadSettings();
// if QS process is enabled, we get settings from QS
if (!RuleB(Logging, PlayerEventsQSProcess)) {
player_event_logs.ReloadSettings();