mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-03 03:50:40 +00:00
[Code] EQEmuLogSys Global to Singleton Cleanup (#4925)
* [Code] EQEmuLogSys Global to Singleton Cleanup * Post merge fix
This commit is contained in:
@@ -229,7 +229,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
|
||||
LogInfo("World assigned Port [{}] for this zone", sci->port);
|
||||
ZoneConfig::SetZonePort(sci->port);
|
||||
|
||||
LogSys.SetDiscordHandler(&Zone::DiscordWebhookMessageHandler);
|
||||
EQEmuLogSys::Instance()->SetDiscordHandler(&Zone::DiscordWebhookMessageHandler);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -4589,7 +4589,8 @@ void WorldServer::ProcessReload(const ServerReload::Request& request)
|
||||
break;
|
||||
|
||||
case ServerReload::Type::Logs:
|
||||
LogSys.LoadLogDatabaseSettings();
|
||||
EQEmuLogSys::Instance()->LoadLogDatabaseSettings();
|
||||
player_event_logs.ReloadSettings();
|
||||
// if QS process is enabled, we get settings from QS
|
||||
if (!RuleB(Logging, PlayerEventsQSProcess)) {
|
||||
player_event_logs.ReloadSettings();
|
||||
|
||||
Reference in New Issue
Block a user